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50 行
1.3 KiB

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
interface IMayRequireWorldPosition
{
bool RequiresWorldPosition();
}
[Title("Input/World Space Position Node")]
public class WorldSpacePositionNode : AbstractMaterialNode, IMayRequireWorldPosition
{
private const int kOutputSlotId = 0;
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public WorldSpacePositionNode()
{
name = "World Space Pos";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(
kOutputSlotId,
ShaderGeneratorNames.WorldSpacePosition,
ShaderGeneratorNames.WorldSpacePosition,
SlotType.Output,
SlotValueType.Vector3,
Vector4.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return ShaderGeneratorNames.WorldSpacePosition;
}
public bool RequiresWorldPosition()
{
return true;
}
}
}