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Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
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001_SimpleCube Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
002_Camera_Clip Merge branch 'LightweightPipeline' 7 年前
003_Camera_Ortho Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
004_Camera_TargetTexture Merge branch 'LightweightPipeline' 7 年前
005_LitBakedEmission Merge branch 'LightweightPipeline' 7 年前
006_LitShaderLightProbes Merge branch 'LightweightPipeline' 7 年前
007_LitShaderMaps Merge branch 'LightweightPipeline' 7 年前
010_MultiplePointLights Merge branch 'LightweightPipeline' 7 年前
011_UnlitSprites Merge branch 'LightweightPipeline' 7 年前
012_PBS_EnvironmentBRDF_Spheres Merge branch 'LightweightPipeline' 7 年前
013_CameraMulti_Splitscreen Added tests: 7 年前
014_CameraMulti_MiniMap Added tests 7 年前
015_CameraMulti_FPSCam Added tests 7 年前
016_Lighting_Scene_Directional Updated Lightweight tests and created template images 7 年前
017_Lighting_Scene_DirectionalBaked Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
018_Lighting_Scene_DirectionalBakedIndirect Updated Lightweight tests and created template images 7 年前
019_Lighting_Scene_PointLights Added tests 7 年前
020_Lighting_BasicDirectional Added tests 7 年前
021_Lighting_BasicPoint Added tests 7 年前
022_Lighting_BasicSpot Updated Lightweight tests and created template images 7 年前
023_Lighting_Mixed Added tests: 7 年前
024_Shader_PBRvalidation_Specular Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
025_Shader_PBRvalidation_Metallic Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
026_Shader_PBRscene Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
027_PostProcessing Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
028_PostProcessing_Custom Added tests 7 年前
029_Particles Added tests 7 年前
031_Shader_GlossyEnvironmentSky Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_Shader_GlossyEnvironmentColor Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
033_Shader_HighlightsEnvironmentGradientSH Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
001_SimpleCube.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
001_SimpleCube.unity Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
001_SimpleCube.unity.meta Initial pass at embedded gfx test framework for 8 年前
002_Camera_Clip.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
002_Camera_Clip.unity Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
002_Camera_Clip.unity.meta Created initial test scenes for LDpipe. 8 年前
003_Camera_Ortho.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
003_Camera_Ortho.unity Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
003_Camera_Ortho.unity.meta Created initial test scenes for LDpipe. 8 年前
004_Camera_TargetTexture.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
004_Camera_TargetTexture.unity Fixed most of the lightweight graphics tests. 7 年前
004_Camera_TargetTexture.unity.meta Created initial test scenes for LDpipe. 8 年前
005_LitBakedEmission.meta Added tests 7 年前
005_LitBakedEmission.unity Fixed tests and templates to account for LDR rendering. 7 年前
005_LitBakedEmission.unity.meta Added baked emission support to LD pipe and proper test scene 8 年前
006_LitShaderLightProbes.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
006_LitShaderLightProbes.unity Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
006_LitShaderLightProbes.unity.meta Created initial test scenes for LDpipe. 8 年前
007_LitShaderMaps.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
007_LitShaderMaps.unity Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
007_LitShaderMaps.unity.meta Created initial test scenes for LDpipe. 8 年前
009_LightweightShading.unity Fixed merge errors in the scene lightweight lights scene. 7 年前
009_LightweightShading.unity.meta Updated some of the lightweight pipeline sample and test scenes. 7 年前
010_MultiplePointLights.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
010_MultiplePointLights.unity Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
010_MultiplePointLights.unity.meta LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
011_UnlitSprites.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
011_UnlitSprites.unity Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
011_UnlitSprites.unity.meta Added 2D Test Scene 8 年前
012_PBS_EnvironmentBRDF_Spheres.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.meta Added Lightweight PBR Sphere Test Scene 7 年前
013_CameraMulti_Splitscreen.meta Added tests 7 年前
013_CameraMulti_Splitscreen.unity Updated Lightweight tests and created template images 7 年前
013_CameraMulti_Splitscreen.unity.meta Added tests 7 年前
014_CameraMulti_MiniMap.meta Added tests 7 年前
014_CameraMulti_MiniMap.unity Added tests 7 年前
014_CameraMulti_MiniMap.unity.meta Added tests 7 年前
015_CameraMulti_FPSCam.meta Added tests 7 年前
015_CameraMulti_FPSCam.unity Fixed tests for scene 15 and 17 7 年前
015_CameraMulti_FPSCam.unity.meta Added tests 7 年前
016_Lighting_Scene_Directional.meta Updated Lightweight tests and created template images 7 年前
016_Lighting_Scene_Directional.unity Fixed tests and templates to account for LDR rendering. 7 年前
016_Lighting_Scene_Directional.unity.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.unity Added lightingdata for scene 017 to speed up test. 7 年前
017_Lighting_Scene_DirectionalBaked.unity.meta Added tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.meta Added tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity Fixed tests and templates to account for LDR rendering. 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta Added tests 7 年前
019_Lighting_Scene_PointLights.meta Added tests 7 年前
019_Lighting_Scene_PointLights.unity Fixed tests and templates to account for LDR rendering. 7 年前
019_Lighting_Scene_PointLights.unity.meta Added tests 7 年前
020_Lighting_BasicDirectional.meta Added tests 7 年前
020_Lighting_BasicDirectional.unity Fixed tests and templates to account for LDR rendering. 7 年前
020_Lighting_BasicDirectional.unity.meta Added tests 7 年前
021_Lighting_BasicPoint.meta Added tests 7 年前
021_Lighting_BasicPoint.unity Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
021_Lighting_BasicPoint.unity.meta Added tests 7 年前
022_Lighting_BasicSpot.meta Added tests 7 年前
022_Lighting_BasicSpot.unity Fixed tests and templates to account for LDR rendering. 7 年前
022_Lighting_BasicSpot.unity.meta Added tests 7 年前
023_Lighting_Mixed.meta Added tests: 7 年前
023_Lighting_Mixed.unity Added tests: 7 年前
023_Lighting_Mixed.unity.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.unity Added MSAA support to the test framework. 7 年前
024_Shader_PBRvalidation_Specular.unity.meta Added tests: 7 年前
025_Shader_PBRvalidation_Metallic.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity Added MSAA support to the test framework. 7 年前
025_Shader_PBRvalidation_Metallic.unity.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
026_Shader_PBRscene.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
026_Shader_PBRscene.unity Added lightingdata for scene 017 to speed up test. 7 年前
026_Shader_PBRscene.unity.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
027_PostProcessing.meta Added PostProcessing test that requires depth. 7 年前
027_PostProcessing.unity Added tests 7 年前
027_PostProcessing.unity.meta Added PostProcessing test that requires depth. 7 年前
028_PostProcessing_Custom.meta Added tests 7 年前
028_PostProcessing_Custom.unity Added tests 7 年前
028_PostProcessing_Custom.unity.meta Added tests 7 年前
029_Particles.meta Added tests 7 年前
029_Particles.unity Particle scene update with bug repro 7 年前
029_Particles.unity.meta Added tests 7 年前
031_Shader_GlossyEnvironmentSky.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前