.. |
001_SimpleCube
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
002_Camera_Clip
|
Merge branch 'LightweightPipeline'
|
7 年前 |
003_Camera_Ortho
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
004_Camera_TargetTexture
|
Merge branch 'LightweightPipeline'
|
7 年前 |
005_LitBakedEmission
|
Merge branch 'LightweightPipeline'
|
7 年前 |
006_LitShaderLightProbes
|
Merge branch 'LightweightPipeline'
|
7 年前 |
007_LitShaderMaps
|
Merge branch 'LightweightPipeline'
|
7 年前 |
010_MultiplePointLights
|
Merge branch 'LightweightPipeline'
|
7 年前 |
011_UnlitSprites
|
Merge branch 'LightweightPipeline'
|
7 年前 |
012_PBS_EnvironmentBRDF_Spheres
|
Merge branch 'LightweightPipeline'
|
7 年前 |
013_CameraMulti_Splitscreen
|
Added tests:
|
7 年前 |
014_CameraMulti_MiniMap
|
Added tests
|
7 年前 |
015_CameraMulti_FPSCam
|
Added tests
|
7 年前 |
016_Lighting_Scene_Directional
|
Updated Lightweight tests and created template images
|
7 年前 |
017_Lighting_Scene_DirectionalBaked
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect
|
Updated Lightweight tests and created template images
|
7 年前 |
019_Lighting_Scene_PointLights
|
Added tests
|
7 年前 |
020_Lighting_BasicDirectional
|
Added tests
|
7 年前 |
021_Lighting_BasicPoint
|
Added tests
|
7 年前 |
022_Lighting_BasicSpot
|
Updated Lightweight tests and created template images
|
7 年前 |
023_Lighting_Mixed
|
Added tests:
|
7 年前 |
024_Shader_PBRvalidation_Specular
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
025_Shader_PBRvalidation_Metallic
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
026_Shader_PBRscene
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
027_PostProcessing
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
028_PostProcessing_Custom
|
Added tests
|
7 年前 |
029_Particles
|
Added tests
|
7 年前 |
031_Shader_GlossyEnvironmentSky
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
|
7 年前 |
032_Shader_GlossyEnvironmentColor
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
|
7 年前 |
001_SimpleCube.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
001_SimpleCube.unity
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
001_SimpleCube.unity.meta
|
Initial pass at embedded gfx test framework for
|
8 年前 |
002_Camera_Clip.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
002_Camera_Clip.unity
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
002_Camera_Clip.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
003_Camera_Ortho.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
003_Camera_Ortho.unity
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
003_Camera_Ortho.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
004_Camera_TargetTexture.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
004_Camera_TargetTexture.unity
|
Fixed most of the lightweight graphics tests.
|
7 年前 |
004_Camera_TargetTexture.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
005_LitBakedEmission.meta
|
Added tests
|
7 年前 |
005_LitBakedEmission.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
005_LitBakedEmission.unity.meta
|
Added baked emission support to LD pipe and proper test scene
|
8 年前 |
006_LitShaderLightProbes.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
006_LitShaderLightProbes.unity
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
006_LitShaderLightProbes.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
007_LitShaderMaps.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
007_LitShaderMaps.unity
|
Fixed rendering when no lights we present in the scene. Updated test scenes and images.
|
7 年前 |
007_LitShaderMaps.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
009_LightweightShading.unity
|
Fixed merge errors in the scene lightweight lights scene.
|
7 年前 |
009_LightweightShading.unity.meta
|
Updated some of the lightweight pipeline sample and test scenes.
|
7 年前 |
010_MultiplePointLights.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
010_MultiplePointLights.unity
|
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
|
7 年前 |
010_MultiplePointLights.unity.meta
|
LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
|
8 年前 |
011_UnlitSprites.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
011_UnlitSprites.unity
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
011_UnlitSprites.unity.meta
|
Added 2D Test Scene
|
8 年前 |
012_PBS_EnvironmentBRDF_Spheres.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity
|
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
|
7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.meta
|
Added Lightweight PBR Sphere Test Scene
|
7 年前 |
013_CameraMulti_Splitscreen.meta
|
Added tests
|
7 年前 |
013_CameraMulti_Splitscreen.unity
|
Updated Lightweight tests and created template images
|
7 年前 |
013_CameraMulti_Splitscreen.unity.meta
|
Added tests
|
7 年前 |
014_CameraMulti_MiniMap.meta
|
Added tests
|
7 年前 |
014_CameraMulti_MiniMap.unity
|
Added tests
|
7 年前 |
014_CameraMulti_MiniMap.unity.meta
|
Added tests
|
7 年前 |
015_CameraMulti_FPSCam.meta
|
Added tests
|
7 年前 |
015_CameraMulti_FPSCam.unity
|
Fixed tests for scene 15 and 17
|
7 年前 |
015_CameraMulti_FPSCam.unity.meta
|
Added tests
|
7 年前 |
016_Lighting_Scene_Directional.meta
|
Updated Lightweight tests and created template images
|
7 年前 |
016_Lighting_Scene_Directional.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
016_Lighting_Scene_Directional.unity.meta
|
Added tests
|
7 年前 |
017_Lighting_Scene_DirectionalBaked.meta
|
Added tests
|
7 年前 |
017_Lighting_Scene_DirectionalBaked.unity
|
Added lightingdata for scene 017 to speed up test.
|
7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.meta
|
Added tests
|
7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.meta
|
Added tests
|
7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta
|
Added tests
|
7 年前 |
019_Lighting_Scene_PointLights.meta
|
Added tests
|
7 年前 |
019_Lighting_Scene_PointLights.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
019_Lighting_Scene_PointLights.unity.meta
|
Added tests
|
7 年前 |
020_Lighting_BasicDirectional.meta
|
Added tests
|
7 年前 |
020_Lighting_BasicDirectional.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
020_Lighting_BasicDirectional.unity.meta
|
Added tests
|
7 年前 |
021_Lighting_BasicPoint.meta
|
Added tests
|
7 年前 |
021_Lighting_BasicPoint.unity
|
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
|
7 年前 |
021_Lighting_BasicPoint.unity.meta
|
Added tests
|
7 年前 |
022_Lighting_BasicSpot.meta
|
Added tests
|
7 年前 |
022_Lighting_BasicSpot.unity
|
Fixed tests and templates to account for LDR rendering.
|
7 年前 |
022_Lighting_BasicSpot.unity.meta
|
Added tests
|
7 年前 |
023_Lighting_Mixed.meta
|
Added tests:
|
7 年前 |
023_Lighting_Mixed.unity
|
Added tests:
|
7 年前 |
023_Lighting_Mixed.unity.meta
|
Added tests:
|
7 年前 |
024_Shader_PBRvalidation_Specular.meta
|
Added tests:
|
7 年前 |
024_Shader_PBRvalidation_Specular.unity
|
Added MSAA support to the test framework.
|
7 年前 |
024_Shader_PBRvalidation_Specular.unity.meta
|
Added tests:
|
7 年前 |
025_Shader_PBRvalidation_Metallic.meta
|
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
|
7 年前 |
025_Shader_PBRvalidation_Metallic.unity
|
Added MSAA support to the test framework.
|
7 年前 |
025_Shader_PBRvalidation_Metallic.unity.meta
|
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
|
7 年前 |
026_Shader_PBRscene.meta
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
|
7 年前 |
026_Shader_PBRscene.unity
|
Added lightingdata for scene 017 to speed up test.
|
7 年前 |
026_Shader_PBRscene.unity.meta
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
|
7 年前 |
027_PostProcessing.meta
|
Added PostProcessing test that requires depth.
|
7 年前 |
027_PostProcessing.unity
|
Added tests
|
7 年前 |
027_PostProcessing.unity.meta
|
Added PostProcessing test that requires depth.
|
7 年前 |
028_PostProcessing_Custom.meta
|
Added tests
|
7 年前 |
028_PostProcessing_Custom.unity
|
Added tests
|
7 年前 |
028_PostProcessing_Custom.unity.meta
|
Added tests
|
7 年前 |
029_Particles.meta
|
Added tests
|
7 年前 |
029_Particles.unity
|
Particle scene update with bug repro
|
7 年前 |
029_Particles.unity.meta
|
Added tests
|
7 年前 |
031_Shader_GlossyEnvironmentSky.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
031_Shader_GlossyEnvironmentSky.unity
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
031_Shader_GlossyEnvironmentSky.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.unity
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |