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238 行
8.1 KiB
238 行
8.1 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Texture Node")]
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public class TextureNode : PropertyNode, IGeneratesBodyCode, IGeneratesVertexShaderBlock, IGeneratesVertexToFragmentBlock
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{
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protected const string kUVSlotName = "UV";
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protected const string kOutputSlotRGBAName = "RGBA";
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protected const string kOutputSlotRName = "R";
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protected const string kOutputSlotGName = "G";
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protected const string kOutputSlotBName = "B";
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protected const string kOutputSlotAName = "A";
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public const int UvSlotId = 0;
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public const int OutputSlotRgbaId = 1;
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public const int OutputSlotRId = 2;
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public const int OutputSlotGId = 3;
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public const int OutputSlotBId = 4;
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public const int OutputSlotAId = 5;
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[SerializeField]
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private string m_SerializedTexture;
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[SerializeField]
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private TextureType m_TextureType;
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[Serializable]
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private class TextureHelper
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{
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public Texture2D texture;
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}
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public override bool hasPreview { get { return true; } }
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#if UNITY_EDITOR
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public Texture2D defaultTexture
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{
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get
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{
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if (string.IsNullOrEmpty(m_SerializedTexture))
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return null;
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var tex = new TextureHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex);
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return tex.texture;
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}
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set
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{
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if (defaultTexture == value)
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return;
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var tex = new TextureHelper();
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tex.texture = value;
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m_SerializedTexture = EditorJsonUtility.ToJson(tex, true);
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if (onModified != null)
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{
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onModified(this);
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}
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}
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}
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#else
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public Texture2D defaultTexture {get; set; }
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#endif
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public TextureType textureType
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{
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get { return m_TextureType; }
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set
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{
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if (m_TextureType == value)
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return;
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m_TextureType = value;
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if (onModified != null)
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{
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onModified(this);
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}
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}
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}
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public TextureNode()
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{
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name = "Texture";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId}; }
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}
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var uvName = "IN.meshUV0.xy";
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var edges = owner.GetEdges(uvSlot.slotReference).ToList();
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if (edges.Count > 0)
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{
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var edge = edges[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true);
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}
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string body = "tex2D (" + propertyName + ", " + uvName + ")";
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if (m_TextureType == TextureType.Bump)
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body = precision + "4(UnpackNormal(" + body + "), 0)";
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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string slotOutput;
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switch (slotId)
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{
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case OutputSlotRId:
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slotOutput = ".r";
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break;
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case OutputSlotGId:
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slotOutput = ".g";
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break;
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case OutputSlotBId:
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slotOutput = ".b";
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break;
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case OutputSlotAId:
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slotOutput = ".a";
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break;
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default:
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slotOutput = "";
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break;
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}
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return GetVariableNameForNode() + slotOutput;
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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properties.Add(GetPreviewProperty());
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}
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public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var edges = owner.GetEdges(uvSlot.slotReference);
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if (!edges.Any())
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UVNode.StaticGenerateVertexToFragmentBlock(visitor, generationMode);
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}
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public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var edges = owner.GetEdges(uvSlot.slotReference);
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if (!edges.Any())
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UVNode.GenerateVertexShaderBlock(visitor);
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}
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// Properties
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderProperty(
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new TexturePropertyChunk(
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propertyName,
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description,
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defaultTexture, m_TextureType,
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PropertyChunk.HideState.Visible,
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exposedState == ExposedState.Exposed ?
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TexturePropertyChunk.ModifiableState.Modifiable
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: TexturePropertyChunk.ModifiableState.NonModifiable));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("sampler2D " + propertyName + ";", true);
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}
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/*
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public override bool DrawSlotDefaultInput(Rect rect, Slot inputSlot)
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{
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var uvSlot = FindInputSlot(kUVSlotName);
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if (uvSlot != inputSlot)
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return base.DrawSlotDefaultInput(rect, inputSlot);
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var rectXmax = rect.xMax;
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rect.x = rectXmax - 70;
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rect.width = 70;
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
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GUI.Label(rect, "From Mesh");
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return false;
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}
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*/
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Texture2D,
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m_Texture = defaultTexture
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};
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}
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public override PropertyType propertyType { get { return PropertyType.Texture2D; } }
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}
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}
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