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using System;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Input/Texture Node")]
public class TextureNode : PropertyNode, IGeneratesBodyCode, IGeneratesVertexShaderBlock, IGeneratesVertexToFragmentBlock
{
protected const string kUVSlotName = "UV";
protected const string kOutputSlotRGBAName = "RGBA";
protected const string kOutputSlotRName = "R";
protected const string kOutputSlotGName = "G";
protected const string kOutputSlotBName = "B";
protected const string kOutputSlotAName = "A";
public const int UvSlotId = 0;
public const int OutputSlotRgbaId = 1;
public const int OutputSlotRId = 2;
public const int OutputSlotGId = 3;
public const int OutputSlotBId = 4;
public const int OutputSlotAId = 5;
[SerializeField]
private string m_SerializedTexture;
[SerializeField]
private TextureType m_TextureType;
[Serializable]
private class TextureHelper
{
public Texture2D texture;
}
public override bool hasPreview { get { return true; } }
#if UNITY_EDITOR
public Texture2D defaultTexture
{
get
{
if (string.IsNullOrEmpty(m_SerializedTexture))
return null;
var tex = new TextureHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex);
return tex.texture;
}
set
{
if (defaultTexture == value)
return;
var tex = new TextureHelper();
tex.texture = value;
m_SerializedTexture = EditorJsonUtility.ToJson(tex, true);
if (onModified != null)
{
onModified(this);
}
}
}
#else
public Texture2D defaultTexture {get; set; }
#endif
public TextureType textureType
{
get { return m_TextureType; }
set
{
if (m_TextureType == value)
return;
m_TextureType = value;
if (onModified != null)
{
onModified(this);
}
}
}
public TextureNode()
{
name = "Texture";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero));
RemoveSlotsNameNotMatching(validSlots);
}
protected int[] validSlots
{
get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId}; }
}
// Node generations
public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
if (uvSlot == null)
return;
var uvName = "IN.meshUV0.xy";
var edges = owner.GetEdges(uvSlot.slotReference).ToList();
if (edges.Count > 0)
{
var edge = edges[0];
var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true);
}
string body = "tex2D (" + propertyName + ", " + uvName + ")";
if (m_TextureType == TextureType.Bump)
body = precision + "4(UnpackNormal(" + body + "), 0)";
visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
}
public override string GetVariableNameForSlot(int slotId)
{
string slotOutput;
switch (slotId)
{
case OutputSlotRId:
slotOutput = ".r";
break;
case OutputSlotGId:
slotOutput = ".g";
break;
case OutputSlotBId:
slotOutput = ".b";
break;
case OutputSlotAId:
slotOutput = ".a";
break;
default:
slotOutput = "";
break;
}
return GetVariableNameForNode() + slotOutput;
}
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
{
properties.Add(GetPreviewProperty());
}
public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
if (uvSlot == null)
return;
var edges = owner.GetEdges(uvSlot.slotReference);
if (!edges.Any())
UVNode.StaticGenerateVertexToFragmentBlock(visitor, generationMode);
}
public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
if (uvSlot == null)
return;
var edges = owner.GetEdges(uvSlot.slotReference);
if (!edges.Any())
UVNode.GenerateVertexShaderBlock(visitor);
}
// Properties
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
visitor.AddShaderProperty(
new TexturePropertyChunk(
propertyName,
description,
defaultTexture, m_TextureType,
PropertyChunk.HideState.Visible,
exposedState == ExposedState.Exposed ?
TexturePropertyChunk.ModifiableState.Modifiable
: TexturePropertyChunk.ModifiableState.NonModifiable));
}
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
{
visitor.AddShaderChunk("sampler2D " + propertyName + ";", true);
}
/*
public override bool DrawSlotDefaultInput(Rect rect, Slot inputSlot)
{
var uvSlot = FindInputSlot(kUVSlotName);
if (uvSlot != inputSlot)
return base.DrawSlotDefaultInput(rect, inputSlot);
var rectXmax = rect.xMax;
rect.x = rectXmax - 70;
rect.width = 70;
EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f));
GUI.Label(rect, "From Mesh");
return false;
}
*/
public override PreviewProperty GetPreviewProperty()
{
return new PreviewProperty
{
m_Name = propertyName,
m_PropType = PropertyType.Texture2D,
m_Texture = defaultTexture
};
}
public override PropertyType propertyType { get { return PropertyType.Texture2D; } }
}
}