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52 行
1.1 KiB
52 行
1.1 KiB
using System;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public class MaterialGraph
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{
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[SerializeField]
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private MaterialOptions m_MaterialOptions = new MaterialOptions();
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[SerializeField]
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private PixelGraph m_PixelGraph;
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[SerializeField]
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private string m_Name;
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public string name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public MaterialGraph()
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{
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m_PixelGraph = new PixelGraph();
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}
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public MaterialOptions materialOptions
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{
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get { return m_MaterialOptions; }
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}
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public AbstractMaterialGraph currentGraph
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{
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get { return m_PixelGraph; }
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}
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/*
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public Material GetMaterial()
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{
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if (m_PixelGraph == null)
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return null;
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return m_PixelGraph.GetMaterial();
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}*/
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public void PostCreate()
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{
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m_PixelGraph.AddNode(new PixelShaderNode());
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}
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}
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}
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