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199 行
8.3 KiB
199 行
8.3 KiB
using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering.LightweightPipeline
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{
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public static class SupportedUpgradeParams
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{
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static public UpgradeParams diffuseOpaque = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams specularOpaque = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams diffuseAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.SpecularAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams specularAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.SpecularAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams diffuseAlphaCutout = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Cutout,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.SpecularAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams specularAlphaCutout = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Cutout,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.SpecularAlpha,
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reflectionSource = ReflectionSource.NoReflection
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};
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static public UpgradeParams diffuseCubemap = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.Cubemap
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};
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static public UpgradeParams specularCubemap = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Opaque,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.Cubemap
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};
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static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.NoSpecular,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.Cubemap
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};
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static public UpgradeParams specularCubemapAlpha = new UpgradeParams()
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{
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blendMode = UpgradeBlendMode.Alpha,
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specularSource = SpecularSource.SpecularTextureAndColor,
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glosinessSource = GlossinessSource.BaseAlpha,
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reflectionSource = ReflectionSource.Cubemap
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};
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}
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public class LegacyBlinnPhongUpgrader : MaterialUpgrader
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{
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public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgradeParams)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LightweightPipeline/NonPBR", UpdateMaterialKeywords);
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SetFloat("_Mode", (float)upgradeParams.blendMode);
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SetFloat("_SpecSource", (float)upgradeParams.specularSource);
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SetFloat("_GlossinessSource", (float)upgradeParams.glosinessSource);
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SetFloat("_ReflectionSource", (float)upgradeParams.reflectionSource);
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if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
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{
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RenameTexture("_MainTex", "_EmissionMap");
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RemoveTexture("_MainTex");
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SetColor("_EmissionColor", Color.white);
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}
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}
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public static void UpdateMaterialKeywords(Material material)
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{
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LightweightShaderHelper.SetMaterialBlendMode(material);
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UpdateMaterialSpecularSource(material);
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UpdateMaterialReflectionSource(material);
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LightweightShaderHelper.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
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LightweightShaderHelper.SetKeyword(material, "_CUBEMAP_REFLECTION", material.GetTexture("_Cube"));
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LightweightShaderHelper.SetKeyword(material, "_EMISSION", material.GetTexture("_EmissionMap"));
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}
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private static void UpdateMaterialSpecularSource(Material material)
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{
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SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource");
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if (specSource == SpecularSource.NoSpecular)
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{
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", false);
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}
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else if (specSource == SpecularSource.SpecularTextureAndColor && material.GetTexture("_SpecGlossMap"))
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{
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GlossinessSource glossSource = (GlossinessSource)material.GetFloat("_GlossinessSource");
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if (glossSource == GlossinessSource.BaseAlpha)
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{
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", true);
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}
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else
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{
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", true);
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
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}
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LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", false);
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}
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else
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{
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECGLOSSMAP_BASE_ALPHA", false);
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LightweightShaderHelper.SetKeyword(material, "_SPECULAR_COLOR", true);
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}
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}
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private static void UpdateMaterialReflectionSource(Material material)
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{
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LightweightShaderHelper.SetKeyword(material, "_REFLECTION_CUBEMAP", false);
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LightweightShaderHelper.SetKeyword(material, "_REFLECTION_PROBE", false);
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ReflectionSource reflectionSource = (ReflectionSource)material.GetFloat("_ReflectionSource");
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if (reflectionSource == ReflectionSource.Cubemap && material.GetTexture("_Cube"))
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{
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LightweightShaderHelper.SetKeyword(material, "_REFLECTION_CUBEMAP", true);
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}
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else if (reflectionSource == ReflectionSource.ReflectionProbe)
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{
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LightweightShaderHelper.SetKeyword(material, "_REFLECTION_PROBE", true);
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}
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}
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}
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public class ParticlesMultiplyUpgrader : MaterialUpgrader
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{
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public ParticlesMultiplyUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LightweightPipeline/Particles/Multiply");
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}
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}
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public class ParticlesAdditiveUpgrader : MaterialUpgrader
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{
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public ParticlesAdditiveUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LightweightPipeline/Particles/Additive");
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}
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}
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public class StandardUpgrader : MaterialUpgrader
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{
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public StandardUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LightweightPipeline/NonPBR");
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}
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}
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public class TerrainUpgrader : MaterialUpgrader
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{
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public TerrainUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LightweightPipeline/NonPBR");
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SetFloat("_Shininess", 1.0f);
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}
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}
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}
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