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Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
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Editor Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Materials Added Lightweight PBR Sphere Test Scene 7 年前
Shaders Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前