.. |
001_SimpleCube
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
002_Camera_Clip
|
Merge branch 'LightweightPipeline'
|
7 年前 |
003_Camera_Ortho
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
|
7 年前 |
004_Camera_TargetTexture
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
005_LitBakedEmission
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
006_LitShaderLightProbes
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
007_LitShaderMaps
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
011_UnlitSprites
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
012_PBS_EnvironmentBRDF_Spheres
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
013_CameraMulti_Splitscreen
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
014_CameraMulti_MiniMap
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
015_CameraMulti_FPSCam
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
016_Lighting_Scene_Directional
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
017_Lighting_Scene_DirectionalBaked
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
019_Lighting_Scene_PointLights
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
020_Lighting_BasicDirectional
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
021_Lighting_BasicPoint
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
022_Lighting_BasicSpot
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
023_Lighting_Mixed_Indirect
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
024_Shader_PBRvalidation_Specular
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
025_Shader_PBRvalidation_Metallic
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
026_Shader_PBRscene
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
027_PostProcessing
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
028_PostProcessing_Custom
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
|
6 年前 |
029_Particles
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
031_Shader_GlossyEnvironmentSky
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
032_Shader_GlossyEnvironmentColor
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
033_Shader_HighlightsEnvironmentGradientSH
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
034_Shader_HighlightsEnvironmentGradientBaked
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
035_Shader_TerrainShaders
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
036_Lighting_Scene_DirectionalBakedDirectional
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
037_Particles
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
040_UpgradeScene
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
041_Lighting_BasicArea
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
042_Lighting_Scene_VertexLighting
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
043_Lighting_Mixed_ShadowMask
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
044_ReflectionProbe
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
045_CustomLWPipe
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
046_Camera_OpaqueTexture
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
047_Lighting_DirectionalCascades
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
049_Lighting_Mixed_Subtractive
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
050_Shader_Graphs
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
052_LWCallbacks
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
053_UnlitShader
|
Lw/fix standardunlitshader (#1885)
|
6 年前 |
001_SimpleCube.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
001_SimpleCube.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
001_SimpleCube.unity.meta
|
Initial pass at embedded gfx test framework for
|
8 年前 |
002_Camera_Clip.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
002_Camera_Clip.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
002_Camera_Clip.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
003_Camera_Ortho.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
003_Camera_Ortho.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
003_Camera_Ortho.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
004_Camera_TargetTexture.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
004_Camera_TargetTexture.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
004_Camera_TargetTexture.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
005_LitBakedEmission.meta
|
Added tests
|
7 年前 |
005_LitBakedEmission.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
005_LitBakedEmission.unity.meta
|
Added baked emission support to LD pipe and proper test scene
|
8 年前 |
006_LitShaderLightProbes.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
006_LitShaderLightProbes.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
006_LitShaderLightProbes.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
007_LitShaderMaps.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
007_LitShaderMaps.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
007_LitShaderMaps.unity.meta
|
Created initial test scenes for LDpipe.
|
8 年前 |
011_UnlitSprites.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
011_UnlitSprites.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
011_UnlitSprites.unity.meta
|
Added 2D Test Scene
|
8 年前 |
012_PBS_EnvironmentBRDF_Spheres.meta
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.meta
|
Added Lightweight PBR Sphere Test Scene
|
7 年前 |
013_CameraMulti_Splitscreen.meta
|
Added tests
|
7 年前 |
013_CameraMulti_Splitscreen.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
013_CameraMulti_Splitscreen.unity.meta
|
Added tests
|
7 年前 |
014_CameraMulti_MiniMap.meta
|
Added tests
|
7 年前 |
014_CameraMulti_MiniMap.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
014_CameraMulti_MiniMap.unity.meta
|
Added tests
|
7 年前 |
015_CameraMulti_FPSCam.meta
|
Added tests
|
7 年前 |
015_CameraMulti_FPSCam.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
015_CameraMulti_FPSCam.unity.meta
|
Added tests
|
7 年前 |
016_Lighting_Scene_Directional.meta
|
Updated Lightweight tests and created template images
|
7 年前 |
016_Lighting_Scene_Directional.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
016_Lighting_Scene_Directional.unity.meta
|
Added tests
|
7 年前 |
017_Lighting_Scene_DirectionalBaked.meta
|
Added tests
|
7 年前 |
017_Lighting_Scene_DirectionalBaked.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
017_Lighting_Scene_DirectionalBaked.unity.meta
|
Added tests
|
7 年前 |
019_Lighting_Scene_PointLights.meta
|
Added tests
|
7 年前 |
019_Lighting_Scene_PointLights.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
019_Lighting_Scene_PointLights.unity.meta
|
Added tests
|
7 年前 |
020_Lighting_BasicDirectional.meta
|
Added tests
|
7 年前 |
020_Lighting_BasicDirectional.unity
|
Lw/receive shadows prop (#1830)
|
6 年前 |
020_Lighting_BasicDirectional.unity.meta
|
Added tests
|
7 年前 |
021_Lighting_BasicPoint.meta
|
Added tests
|
7 年前 |
021_Lighting_BasicPoint.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
021_Lighting_BasicPoint.unity.meta
|
Added tests
|
7 年前 |
022_Lighting_BasicSpot.meta
|
Added tests
|
7 年前 |
022_Lighting_BasicSpot.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
022_Lighting_BasicSpot.unity.meta
|
Added tests
|
7 年前 |
023_Lighting_Mixed_Indirect.meta
|
Added tests:
|
7 年前 |
023_Lighting_Mixed_Indirect.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
023_Lighting_Mixed_Indirect.unity.meta
|
Added tests:
|
7 年前 |
024_Shader_PBRvalidation_Specular.meta
|
Added tests:
|
7 年前 |
024_Shader_PBRvalidation_Specular.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
024_Shader_PBRvalidation_Specular.unity.meta
|
Added tests:
|
7 年前 |
025_Shader_PBRvalidation_Metallic.meta
|
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
|
7 年前 |
025_Shader_PBRvalidation_Metallic.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
025_Shader_PBRvalidation_Metallic.unity.meta
|
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
|
7 年前 |
026_Shader_PBRscene.meta
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
|
7 年前 |
026_Shader_PBRscene.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
026_Shader_PBRscene.unity.meta
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
|
7 年前 |
027_PostProcessing.meta
|
Added PostProcessing test that requires depth.
|
7 年前 |
027_PostProcessing.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
027_PostProcessing.unity.meta
|
Added PostProcessing test that requires depth.
|
7 年前 |
028_PostProcessing_Custom.meta
|
Added tests
|
7 年前 |
028_PostProcessing_Custom.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
028_PostProcessing_Custom.unity.meta
|
Added tests
|
7 年前 |
029_Particles.meta
|
Added tests
|
7 年前 |
029_Particles.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
029_Particles.unity.meta
|
Added tests
|
7 年前 |
031_Shader_GlossyEnvironmentSky.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
031_Shader_GlossyEnvironmentSky.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
031_Shader_GlossyEnvironmentSky.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
032_Shader_GlossyEnvironmentColor.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
032_Shader_GlossyEnvironmentColor.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
035_Shader_TerrainShaders.meta
|
Added terrain shaders test
|
7 年前 |
035_Shader_TerrainShaders.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
035_Shader_TerrainShaders.unity.meta
|
Added terrain shaders test
|
7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.meta
|
Added test scene for Directional Lightmap
|
7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity.meta
|
Added test scene for Directional Lightmap
|
7 年前 |
037_Particles.meta
|
Renamed/Moved test 037 files to avoid windows path character limit.
|
7 年前 |
037_Particles_Standard.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
037_Particles_Standard.unity.meta
|
Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
|
7 年前 |
040_UpgradeScene.meta
|
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
|
7 年前 |
040_UpgradeScene.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
040_UpgradeScene.unity.meta
|
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
|
7 年前 |
041_Lighting_BasicArea.meta
|
Added test 041_Lighting_BasicArea for area light
|
7 年前 |
041_Lighting_BasicArea.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
041_Lighting_BasicArea.unity.meta
|
Added test 041_Lighting_BasicArea for area light
|
7 年前 |
042_Lighting_Scene_VertexLighting.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
042_Lighting_Scene_VertexLighting.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
042_Lighting_Scene_VertexLighting.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
043_Lighting_Mixed_ShadowMask.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
043_Lighting_Mixed_ShadowMask.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
043_Lighting_Mixed_ShadowMask.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
044_Lighting_ReflectionProbe.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
044_Lighting_ReflectionProbe.unity.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
044_ReflectionProbe.meta
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
045_CustomLWPipe.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
045_CustomLWPipe.unity
|
Draft/lw/callbacks (#1646)
|
6 年前 |
045_CustomLWPipe.unity.meta
|
Draft/lw/callbacks (#1646)
|
6 年前 |
046_Camera_OpaqueTexture.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
046_Camera_OpaqueTexture.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
046_Camera_OpaqueTexture.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
047_Lighting_DirectionalCascades.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
047_Lighting_DirectionalCascades.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
047_Lighting_DirectionalCascades.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
048_Lighting_LocalShadows.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
048_Lighting_LocalShadows.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
049_Lighting_Mixed_Subtractive.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
049_Lighting_Mixed_Subtractive.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
049_Lighting_Mixed_Subtractive.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
050_Shader_Graphs.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
050_Shader_Graphs.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
050_Shader_Graphs.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
051_Lighting_Scene_NoLighting.unity
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
051_Lighting_Scene_NoLighting.unity.meta
|
Updated LWRP tests, fixed shadow cascades (#1808)
|
6 年前 |
052_LWCallbacks.meta
|
Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863)
|
6 年前 |
052_LWCallbacks.unity
|
Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863)
|
6 年前 |
052_LWCallbacks.unity.meta
|
Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863)
|
6 年前 |
053_UnlitShader.meta
|
Lw/fix standardunlitshader (#1885)
|
6 年前 |
053_UnlitShader.unity
|
Lw/fix standardunlitshader (#1885)
|
6 年前 |
053_UnlitShader.unity.meta
|
Lw/fix standardunlitshader (#1885)
|
6 年前 |