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86 行
3.2 KiB

using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
class UnlitGUI : BaseUnlitGUI
{
protected static class Styles
{
public static string InputsText = "Inputs";
public static GUIContent colorText = new GUIContent("Color", "Color");
public static GUIContent emissiveText = new GUIContent("Emissive Color", "Emissive");
}
protected MaterialProperty color = null;
protected const string kColor = "_UnlitColor";
protected MaterialProperty colorMap = null;
protected const string kColorMap = "_UnlitColorMap";
protected MaterialProperty emissiveColor = null;
protected const string kEmissiveColor = "_EmissiveColor";
protected MaterialProperty emissiveColorMap = null;
protected const string kEmissiveColorMap = "_EmissiveColorMap";
override protected void FindMaterialProperties(MaterialProperty[] props)
{
color = FindProperty(kColor, props);
colorMap = FindProperty(kColorMap, props);
emissiveColor = FindProperty(kEmissiveColor, props);
emissiveColorMap = FindProperty(kEmissiveColorMap, props);
}
protected override void MaterialPropertiesGUI(Material material)
{
EditorGUILayout.LabelField(Styles.InputsText, EditorStyles.boldLabel);
m_MaterialEditor.TexturePropertySingleLine(Styles.colorText, colorMap, color);
m_MaterialEditor.TextureScaleOffsetProperty(colorMap);
m_MaterialEditor.TexturePropertySingleLine(Styles.emissiveText, emissiveColorMap, emissiveColor);
m_MaterialEditor.TextureScaleOffsetProperty(emissiveColorMap);
var surfaceTypeValue = (SurfaceType)surfaceType.floatValue;
if (surfaceTypeValue == SurfaceType.Transparent)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField(StylesBaseUnlit.TransparencyInputsText, EditorStyles.boldLabel);
++EditorGUI.indentLevel;
DoDistortionInputsGUI();
--EditorGUI.indentLevel;
}
}
protected override void MaterialPropertiesAdvanceGUI(Material material)
{
}
protected override void VertexAnimationPropertiesGUI()
{
}
protected override bool ShouldEmissionBeEnabled(Material material)
{
return (material.GetColor(kEmissiveColor) != Color.black) || material.GetTexture(kEmissiveColorMap);
}
protected override void SetupMaterialKeywordsAndPassInternal(Material material)
{
SetupMaterialKeywordsAndPass(material);
}
// All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change
static public void SetupMaterialKeywordsAndPass(Material material)
{
SetupBaseUnlitKeywords(material);
SetupBaseUnlitMaterialPass(material);
CoreUtils.SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap));
}
}
} // namespace UnityEditor