.. |
Camera
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Debug
|
(wip) reflection probe editor
|
7 年前 |
Decal
|
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
|
7 年前 |
Editor
|
Updated drawers
|
7 年前 |
Lighting
|
(wip) reflection probe editor
|
7 年前 |
Material
|
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
|
7 年前 |
RenderPipelineResources
|
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
|
7 年前 |
SceneSettings
|
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
|
7 年前 |
ShaderPass
|
Merge pull request #622 from Unity-Technologies/motionVectorSupport
|
7 年前 |
Sky
|
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
|
7 年前 |
Wind
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
|
7 年前 |
Camera.meta
|
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
|
7 年前 |
Debug.meta
|
Moved debug rendering of tile lists to separate shader pass
|
8 年前 |
Decal.meta
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
Editor.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
FrameSettings.cs
|
- Added new Global and Frame settings to start refactoring them.
|
7 年前 |
FrameSettings.cs.meta
|
- Added new Global and Frame settings to start refactoring them.
|
7 年前 |
GlobalSettings.cs
|
- Added new Global and Frame settings to start refactoring them.
|
7 年前 |
GlobalSettings.cs.meta
|
- Added new Global and Frame settings to start refactoring them.
|
7 年前 |
HDCustomSamplerId.cs
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
HDCustomSamplerId.cs.meta
|
HDRenderPipeline: Various clean and reformat of Profile Sampler
|
7 年前 |
HDRenderPipeline.cs
|
Move SSS PushGlobalParams code into SSS Manager
|
7 年前 |
HDRenderPipeline.cs.meta
|
Merge branch 'master' into shadows
|
8 年前 |
HDRenderPipelineAsset.asset
|
Various fix: shader path update + recreate RenderPipelineResources
|
7 年前 |
HDRenderPipelineAsset.asset.meta
|
- Added new Global and Frame settings to start refactoring them.
|
7 年前 |
HDRenderPipelineAsset.cs
|
HDRenderPipeline: rename tileSettings -> lightLoopSettings
|
7 年前 |
HDRenderPipelineAsset.cs.meta
|
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
|
8 年前 |
HDRenderQueue.cs
|
Renamed PreTransparent to PreRefraction
|
7 年前 |
HDRenderQueue.cs.meta
|
(wip) Prepass for transparent
|
7 年前 |
HDStringConstants.cs
|
Add Fresnel term to SSS profile
|
7 年前 |
HDStringConstants.cs.meta
|
Precompute ShaderIds to avoid allocation
|
7 年前 |
HDUtils.cs
|
Small cleanup and fixes
|
7 年前 |
HDUtils.cs.meta
|
- First version of sky renderer
|
8 年前 |
LICENSE
|
Update license
|
7 年前 |
LICENSE.meta
|
Meta files for new LICENSE files
|
7 年前 |
Lighting.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
Material.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
RenderPipelineResources.meta
|
HDRenderPipeline.: Create RenderPipelineResources
|
8 年前 |
SceneSettings.meta
|
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
|
8 年前 |
ShaderConfig.cs
|
draft 2
|
7 年前 |
ShaderConfig.cs.hlsl
|
draft 2
|
7 年前 |
ShaderConfig.cs.hlsl.meta
|
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
|
8 年前 |
ShaderConfig.cs.meta
|
HDRenderLoop: Add builtin data structure + add velocity buffer
|
8 年前 |
ShaderPass.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
ShaderVariables.hlsl
|
Merge pull request #622 from Unity-Technologies/motionVectorSupport
|
7 年前 |
ShaderVariables.hlsl.meta
|
First set of files
|
8 年前 |
ShaderVariablesFunctions.hlsl
|
Optimize GetCurrentViewPosition()
|
7 年前 |
ShaderVariablesFunctions.hlsl.meta
|
starting to update nodes to new library.
|
7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl
|
Use macros instead of directly referencing matrix variables
|
7 年前 |
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
|
Split 'ShaderVariables.hlsl' into 3 files
|
8 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl
|
Use macros instead of directly referencing matrix variables
|
7 年前 |
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
|
starting to update nodes to new library.
|
7 年前 |
Sky.meta
|
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
|
8 年前 |
Wind.meta
|
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef
|
Add missing references
|
7 年前 |
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
|
Bump version + Various fixes for assembly definition files:
|
7 年前 |
package.json
|
Bump version + Various fixes for assembly definition files:
|
7 年前 |
package.json.meta
|
Update to latest post processing, bump package version and include some package files in the repo
|
7 年前 |
sub-package.json
|
Fix typo in high-definition
|
7 年前 |
sub-package.json.meta
|
Python script to manage sub-packages
|
7 年前 |