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107 行
3.5 KiB
107 行
3.5 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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public class DecalProjectorComponent : MonoBehaviour
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{
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private static readonly int m_WorldToDecal = Shader.PropertyToID("_WorldToDecal");
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private static readonly int m_DecalToWorldR = Shader.PropertyToID("_DecalToWorldR");
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public Material m_Material;
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private MaterialPropertyBlock m_PropertyBlock;
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public const int kInvalidIndex = -1;
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private int m_CullIndex = kInvalidIndex;
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public int CullIndex
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{
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get
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{
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return this.m_CullIndex;
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}
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set
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{
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this.m_CullIndex = value;
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}
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}
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public void OnEnable()
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{
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DecalSystem.instance.AddDecal(this);
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}
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public void Start()
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{
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m_PropertyBlock = new MaterialPropertyBlock();
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DecalSystem.instance.AddDecal(this);
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}
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public void OnDisable()
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{
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DecalSystem.instance.RemoveDecal(this);
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}
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public void OnValidate()
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{
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BoundingSphere sphere = DecalSystem.instance.GetDecalProjectBoundingSphere(transform.localToWorldMatrix);
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if (m_Material != null)
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{
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Shader shader = m_Material.shader;
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if((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
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{
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Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
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}
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}
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}
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private void DrawGizmo(bool selected)
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{
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var col = new Color(0.0f, 0.7f, 1f, 1.0f);
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col.a = selected ? 0.3f : 0.1f;
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Gizmos.color = col;
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Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
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Gizmos.matrix = transform.localToWorldMatrix * offset;
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Gizmos.DrawCube(Vector3.zero, Vector3.one);
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col.a = selected ? 0.5f : 0.2f;
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Gizmos.color = col;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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public void OnDrawGizmosSelected()
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{
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DrawGizmo(true);
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// if this object is selected there is a chance the transform was changed so update culling info
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DecalSystem.instance.UpdateBoundingSphere(this);
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}
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public void UpdatePropertyBlock(Vector3 cameraPos)
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{
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Matrix4x4 CRWStoAWS = new Matrix4x4();
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if (ShaderConfig.s_CameraRelativeRendering == 1)
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{
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CRWStoAWS = Matrix4x4.Translate(cameraPos);
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}
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else
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{
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CRWStoAWS = Matrix4x4.identity;
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}
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Matrix4x4 final = transform.localToWorldMatrix;
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Matrix4x4 decalToWorldR = Matrix4x4.Rotate(transform.localRotation);
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Matrix4x4 worldToDecal = Matrix4x4.Translate(new Vector3(0.5f, 0.0f, 0.5f)) * Matrix4x4.Scale(new Vector3(1.0f, -1.0f, 1.0f)) * final.inverse;
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if (m_PropertyBlock == null)
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{
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m_PropertyBlock = new MaterialPropertyBlock();
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}
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m_PropertyBlock.SetMatrix(m_DecalToWorldR, decalToWorldR);
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m_PropertyBlock.SetMatrix(m_WorldToDecal, worldToDecal * CRWStoAWS);
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}
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public MaterialPropertyBlock GetPropertyBlock()
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{
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return m_PropertyBlock;
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}
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}
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}
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