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5b8bfa0c
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ScriptableRenderPipeline
/
Assets
/
ScriptableRenderLoop
/
ShaderLibrary
文件历史
Evgenii Golubev
c13b75bb
Merge branch 'master' of
https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
..
API
Merge pull request #132 from Unity-Technologies/metal
8 年前
API.meta
First set of files
8 年前
AreaLighting.hlsl
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
AreaLighting.hlsl.meta
HDRenderLoop: Add area light support, first draft
8 年前
BSDF.hlsl
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
BSDF.hlsl.meta
First set of files
8 年前
Color.hlsl
HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions
8 年前
Color.hlsl.meta
First set of files
8 年前
Common.hlsl
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Common.hlsl.meta
First set of files
8 年前
CommonLighting.hlsl
HDRenderPipeline: Add horizon based specular occlusion
8 年前
CommonLighting.hlsl.meta
Update ShaderLibrary and UnityStandard code
8 年前
CommonMaterial.hlsl
HDRenderPipeline: Parrallax occlusion mapping add lod fading
8 年前
CommonMaterial.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
CommonShadow.hlsl
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
CommonShadow.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
Debug.hlsl
HDRenderLoop: First almost working version of tile from FPTL
8 年前
Debug.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
EntityLighting.hlsl
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
8 年前
EntityLighting.hlsl.meta
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
8 年前
Fibonacci.hlsl
Add more Fibonacci numbers
8 年前
Fibonacci.hlsl.meta
Rename Hammersley and Fibonacci files
8 年前
Filtering.hlsl
HDRenderLoop: Update to new texture abstraction everywhere
8 年前
Filtering.hlsl.meta
Very minimal loop done, display red shader
8 年前
GeometricTools.hlsl
HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
8 年前
GeometricTools.hlsl.meta
First set of files
8 年前
Hammersley.hlsl
Refactor sampling methods
8 年前
Hammersley.hlsl.meta
Rename Hammersley and Fibonacci files
8 年前
ImageBasedLighting.hlsl
Refactor sampling methods
8 年前
ImageBasedLighting.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
Packing.hlsl
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
Packing.hlsl.meta
First set of files
8 年前
PerPixelDisplacement.hlsl
HDRenderPipeline: Fix POM for Lit after change
8 年前
PerPixelDisplacement.hlsl.meta
Add LW SRP into material graph
7 年前
QuaternionMath.hlsl
HDRenderLoop: Add code to init texture one time at the launch of the loop
8 年前
QuaternionMath.hlsl.meta
First set of files
8 年前
SHMath.hlsl
HDRenderLoop: Add code to init texture one time at the launch of the loop
8 年前
SHMath.hlsl.meta
First set of files
8 年前
Sampling.hlsl
Refactor sampling methods
8 年前
Sampling.hlsl.meta
First set of files
8 年前
Tessellation.hlsl
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
Tessellation.hlsl.meta
Add LW SRP into material graph
7 年前