您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
48 行
650 B
48 行
650 B
Shader "Hidden/BlendOneOne" {
|
|
Properties {
|
|
_MainTex ("-", 2D) = "" {}
|
|
}
|
|
|
|
CGINCLUDE
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
half _Intensity;
|
|
|
|
v2f vert( appdata_img v ) {
|
|
v2f o;
|
|
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
|
o.uv = v.texcoord.xy;
|
|
return o;
|
|
}
|
|
|
|
half4 frag(v2f i) : SV_Target {
|
|
return tex2D(_MainTex, i.uv) * _Intensity;
|
|
}
|
|
|
|
ENDCG
|
|
|
|
Subshader {
|
|
|
|
Pass {
|
|
BlendOp Add
|
|
Blend One One
|
|
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
Fallback off
|
|
|
|
}
|