您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
67 行
1.2 KiB
67 行
1.2 KiB
Shader "Hidden/ContrastComposite" {
|
|
Properties {
|
|
_MainTex ("Base (RGB)", 2D) = "" {}
|
|
_MainTexBlurred ("Base Blurred (RGB)", 2D) = "" {}
|
|
}
|
|
|
|
// Shader code pasted into all further CGPROGRAM blocks
|
|
CGINCLUDE
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
float2 uv[2] : TEXCOORD0;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
sampler2D _MainTexBlurred;
|
|
|
|
float4 _MainTex_TexelSize;
|
|
|
|
float intensity;
|
|
float threshhold;
|
|
|
|
v2f vert( appdata_img v ) {
|
|
v2f o;
|
|
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
|
|
|
o.uv[0] = v.texcoord.xy;
|
|
o.uv[1] = v.texcoord.xy;
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
if (_MainTex_TexelSize.y < 0)
|
|
o.uv[0].y = 1-o.uv[0].y;
|
|
#endif
|
|
return o;
|
|
}
|
|
|
|
half4 frag(v2f i) : SV_Target
|
|
{
|
|
half4 color = tex2D (_MainTex, i.uv[1]);
|
|
half4 blurred = tex2D (_MainTexBlurred, (i.uv[0]));
|
|
|
|
half4 difff = color - blurred;
|
|
half4 signs = sign (difff);
|
|
|
|
difff = saturate ( (color-blurred) - threshhold) * signs * 1.0/(1.0-threshhold);
|
|
color += difff * intensity;
|
|
|
|
return color;
|
|
}
|
|
|
|
ENDCG
|
|
|
|
Subshader {
|
|
Pass {
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
Fallback off
|
|
|
|
} // shader
|