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197 行
7.4 KiB
197 行
7.4 KiB
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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using _ = CoreEditorUtils;
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[CustomEditorForRenderPipeline(typeof(PlanarReflectionProbe), typeof(HDRenderPipelineAsset))]
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[CanEditMultipleObjects]
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class PlanarReflectionProbeEditor : Editor
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{
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static Dictionary<PlanarReflectionProbe, PlanarReflectionProbeUI> s_StateMap = new Dictionary<PlanarReflectionProbe, PlanarReflectionProbeUI>();
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const float k_PreviewHeight = 128;
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public static bool TryGetUIStateFor(PlanarReflectionProbe p, out PlanarReflectionProbeUI r)
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{
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return s_StateMap.TryGetValue(p, out r);
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}
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[DidReloadScripts]
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static void DidReloadScripts()
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{
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foreach (var probe in FindObjectsOfType<PlanarReflectionProbe>())
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{
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if (probe.enabled)
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ReflectionSystem.RegisterProbe(probe);
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}
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}
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SerializedPlanarReflectionProbe m_SerializedAsset;
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PlanarReflectionProbeUI m_UIState = new PlanarReflectionProbeUI();
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PlanarReflectionProbeUI[] m_UIHandleState;
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PlanarReflectionProbe[] m_TypedTargets;
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List<Texture> m_PreviewedTextures = new List<Texture>();
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void OnEnable()
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{
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m_SerializedAsset = new SerializedPlanarReflectionProbe(serializedObject);
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m_UIState.Reset(m_SerializedAsset, Repaint);
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m_TypedTargets = new PlanarReflectionProbe[targets.Length];
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m_UIHandleState = new PlanarReflectionProbeUI[m_TypedTargets.Length];
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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m_TypedTargets[i] = (PlanarReflectionProbe)targets[i];
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m_UIHandleState[i] = new PlanarReflectionProbeUI();
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m_UIHandleState[i].Reset(m_SerializedAsset, null);
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s_StateMap[m_TypedTargets[i]] = m_UIHandleState[i];
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}
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PlanarReflectionProbe probe = (PlanarReflectionProbe)target;
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probe.influenceVolume.Init(probe);
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}
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void OnDisable()
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{
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for (var i = 0; i < m_TypedTargets.Length; i++)
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s_StateMap.Remove(m_TypedTargets[i]);
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}
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public override void OnInspectorGUI()
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{
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var s = m_UIState;
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var d = m_SerializedAsset;
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var o = this;
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s.Update();
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d.Update();
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PlanarReflectionProbeUI.Inspector.Draw(s, d, o);
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d.Apply();
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}
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void OnSceneGUI()
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{
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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m_UIHandleState[i].Update();
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m_UIHandleState[i].influenceVolume.showInfluenceHandles = m_UIState.influenceVolume.isSectionExpandedShape.target;
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m_UIHandleState[i].showCaptureHandles = m_UIState.isSectionExpandedCaptureSettings.target;
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PlanarReflectionProbeUI.DrawHandles(m_UIHandleState[i], m_TypedTargets[i], this);
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}
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SceneViewOverlay_Window(_.GetContent("Planar Probe"), OnOverlayGUI, -100, target);
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}
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void OnOverlayGUI(Object target, SceneView sceneView)
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{
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var previewSize = new Rect();
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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var p = m_TypedTargets[i];
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if (p.texture == null)
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continue;
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var factor = k_PreviewHeight / p.texture.height;
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previewSize.x += p.texture.width * factor;
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previewSize.y = k_PreviewHeight;
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}
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// Get and reserve rect
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Rect cameraRect = GUILayoutUtility.GetRect(previewSize.x, previewSize.y);
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if (Event.current.type == EventType.Repaint)
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{
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var c = new Rect(cameraRect);
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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var p = m_TypedTargets[i];
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if (p.texture == null)
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continue;
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var factor = k_PreviewHeight / p.texture.height;
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c.width = p.texture.width * factor;
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c.height = k_PreviewHeight;
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Graphics.DrawTexture(c, p.texture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, GUI.color, CameraEditorUtils.GUITextureBlit2SRGBMaterial);
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c.x += c.width;
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}
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}
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}
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public override bool HasPreviewGUI()
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{
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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if (m_TypedTargets[i].texture != null)
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return true;
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}
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return false;
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}
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public override GUIContent GetPreviewTitle()
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{
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return _.GetContent("Planar Reflection");
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}
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public override void OnPreviewGUI(Rect r, GUIStyle background)
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{
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m_PreviewedTextures.Clear();
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for (var i = 0; i < m_TypedTargets.Length; i++)
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m_PreviewedTextures.Add(m_TypedTargets[i].texture);
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var space = Vector2.one;
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var rowSize = Mathf.CeilToInt(Mathf.Sqrt(m_PreviewedTextures.Count));
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var size = r.size / rowSize - space * (rowSize - 1);
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for (var i = 0; i < m_TypedTargets.Length; i++)
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{
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var row = i / rowSize;
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var col = i % rowSize;
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var itemRect = new Rect(
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r.x + size.x * row + ((row > 0) ? (row - 1) * space.x : 0),
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r.y + size.y * col + ((col > 0) ? (col - 1) * space.y : 0),
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size.x,
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size.y);
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if (m_PreviewedTextures[i] != null)
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EditorGUI.DrawPreviewTexture(itemRect, m_PreviewedTextures[i], CameraEditorUtils.GUITextureBlit2SRGBMaterial, ScaleMode.ScaleToFit, 0, 1);
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else
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EditorGUI.LabelField(itemRect, _.GetContent("Not Available"));
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}
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}
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static Type k_SceneViewOverlay_WindowFunction = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction,UnityEditor");
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static Type k_SceneViewOverlay_WindowDisplayOption = Type.GetType("UnityEditor.SceneViewOverlay+WindowDisplayOption,UnityEditor");
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static MethodInfo k_SceneViewOverlay_Window = Type.GetType("UnityEditor.SceneViewOverlay,UnityEditor")
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.GetMethod(
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"Window",
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BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public,
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null,
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CallingConventions.Any,
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new[] { typeof(GUIContent), k_SceneViewOverlay_WindowFunction, typeof(int), typeof(Object), k_SceneViewOverlay_WindowDisplayOption },
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null);
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static void SceneViewOverlay_Window(GUIContent title, Action<Object, SceneView> sceneViewFunc, int order, Object target)
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{
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k_SceneViewOverlay_Window.Invoke(null, new[]
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{
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title, DelegateUtility.Cast(sceneViewFunc, k_SceneViewOverlay_WindowFunction),
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order,
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target,
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Enum.ToObject(k_SceneViewOverlay_WindowDisplayOption, 1)
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});
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}
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}
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}
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