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192 行
8.2 KiB
192 行
8.2 KiB
using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[CustomEditorForRenderPipeline(typeof(ReflectionProbe), typeof(HDRenderPipelineAsset))]
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[CanEditMultipleObjects]
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partial class HDReflectionProbeEditor : Editor
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{
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[MenuItem("CONTEXT/ReflectionProbe/Remove Component", false, 0)]
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static void RemoveReflectionProbe(MenuCommand menuCommand)
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{
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GameObject go = ((ReflectionProbe)menuCommand.context).gameObject;
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Assert.IsNotNull(go);
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Undo.SetCurrentGroupName("Remove HD Reflection Probe");
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Undo.DestroyObjectImmediate(go.GetComponent<ReflectionProbe>());
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Undo.DestroyObjectImmediate(go.GetComponent<HDAdditionalReflectionData>());
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}
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[MenuItem("CONTEXT/ReflectionProbe/Reset", false, 0)]
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static void ResetReflectionProbe(MenuCommand menuCommand)
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{
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GameObject go = ((ReflectionProbe)menuCommand.context).gameObject;
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Assert.IsNotNull(go);
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ReflectionProbe reflectionProbe = go.GetComponent<ReflectionProbe>();
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HDAdditionalReflectionData reflectionProbeAdditionalData = go.GetComponent<HDAdditionalReflectionData>();
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Assert.IsNotNull(reflectionProbe);
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Assert.IsNotNull(reflectionProbeAdditionalData);
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Undo.SetCurrentGroupName("Reset HD Reflection Probe");
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Undo.RecordObjects(new UnityEngine.Object[] { reflectionProbe, reflectionProbeAdditionalData }, "Reset HD Reflection Probe");
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reflectionProbe.Reset();
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// To avoid duplicating init code we copy default settings to Reset additional data
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// Note: we can't call this code inside the HDAdditionalReflectionData, thus why we don't wrap it in Reset() function
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if(HDUtils.s_DefaultHDAdditionalReflectionData.influenceVolume == null)
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{
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HDUtils.s_DefaultHDAdditionalReflectionData.Awake();
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}
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HDUtils.s_DefaultHDAdditionalReflectionData.CopyTo(reflectionProbeAdditionalData);
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}
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static Dictionary<ReflectionProbe, HDReflectionProbeEditor> s_ReflectionProbeEditors = new Dictionary<ReflectionProbe, HDReflectionProbeEditor>();
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static HDReflectionProbeEditor GetEditorFor(ReflectionProbe p)
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{
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HDReflectionProbeEditor e;
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if (s_ReflectionProbeEditors.TryGetValue(p, out e)
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&& e != null
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&& !e.Equals(null)
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&& ArrayUtility.IndexOf(e.targets, p) != -1)
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return e;
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return null;
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}
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SerializedHDReflectionProbe m_SerializedHdReflectionProbe;
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SerializedObject m_AdditionalDataSerializedObject;
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HDReflectionProbeUI m_UIState = new HDReflectionProbeUI();
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int m_PositionHash = 0;
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public bool sceneViewEditing
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{
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get { return IsReflectionProbeEditMode(EditMode.editMode) && EditMode.IsOwner(this); }
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}
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void OnEnable()
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{
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var additionalData = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
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m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
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m_SerializedHdReflectionProbe = new SerializedHDReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
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m_UIState.owner = this;
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m_UIState.Reset(m_SerializedHdReflectionProbe, Repaint);
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foreach (var t in targets)
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{
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var p = (ReflectionProbe)t;
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s_ReflectionProbeEditors[p] = this;
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}
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InitializeAllTargetProbes();
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HDAdditionalReflectionData probe = (HDAdditionalReflectionData)m_AdditionalDataSerializedObject.targetObject;
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probe.influenceVolume.Init(probe);
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}
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public override void OnInspectorGUI()
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{
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//InspectColorsGUI();
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var s = m_UIState;
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var p = m_SerializedHdReflectionProbe;
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s.Update();
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p.Update();
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HDReflectionProbeUI.Inspector.Draw(s, p, this);
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PerformOperations(s, p, this);
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p.Apply();
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//HideAdditionalComponents(false);
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HDReflectionProbeUI.DoShortcutKey(p, this);
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}
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public static bool IsReflectionProbeEditMode(EditMode.SceneViewEditMode editMode)
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{
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return editMode == EditMode.SceneViewEditMode.ReflectionProbeBox || editMode == EditMode.SceneViewEditMode.Collider || editMode == EditMode.SceneViewEditMode.GridBox ||
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editMode == EditMode.SceneViewEditMode.ReflectionProbeOrigin;
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}
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static void PerformOperations(HDReflectionProbeUI s, SerializedHDReflectionProbe p, HDReflectionProbeEditor o)
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{
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}
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void HideAdditionalComponents(bool visible)
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{
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var adds = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
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var flags = visible ? HideFlags.None : HideFlags.HideInInspector;
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for (var i = 0; i < targets.Length; ++i)
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{
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var addData = adds[i];
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addData.hideFlags = flags;
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}
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}
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void BakeRealtimeProbeIfPositionChanged(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)
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{
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if (Application.isPlaying
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|| ((ReflectionProbeMode)sp.mode.intValue) != ReflectionProbeMode.Realtime)
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{
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m_PositionHash = 0;
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return;
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}
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var hash = 0;
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for (var i = 0; i < sp.so.targetObjects.Length; i++)
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{
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var p = (ReflectionProbe)sp.so.targetObjects[i];
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var tr = p.GetComponent<Transform>();
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hash ^= tr.position.GetHashCode();
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}
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if (hash != m_PositionHash)
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{
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m_PositionHash = hash;
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for (var i = 0; i < sp.so.targetObjects.Length; i++)
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{
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var p = (ReflectionProbe)sp.so.targetObjects[i];
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p.RenderProbe();
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}
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}
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}
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static void ApplyConstraintsOnTargets(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)
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{
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switch ((InfluenceShape)sp.influenceVolume.shape.enumValueIndex)
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{
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case InfluenceShape.Box:
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{
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var maxBlendDistance = sp.influenceVolume.boxSize.vector3Value;
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sp.targetData.influenceVolume.boxBlendDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistancePositive, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistanceNegative, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendNormalDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistancePositive, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendNormalDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistanceNegative, maxBlendDistance);
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break;
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}
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case InfluenceShape.Sphere:
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{
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var maxBlendDistance = Vector3.one * sp.influenceVolume.sphereRadius.floatValue;
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sp.targetData.influenceVolume.boxBlendDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistancePositive, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistanceNegative, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendNormalDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistancePositive, maxBlendDistance);
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sp.targetData.influenceVolume.boxBlendNormalDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistanceNegative, maxBlendDistance);
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break;
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}
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}
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}
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}
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}
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