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目录树:
5a035109
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
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2018.1.0f2
SRP_0.1.25
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
文件历史
sebastienlagarde
4c55d7e9
Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive
7 年前
..
BasicProfiling
Merge branch 'master' into OnTileDeferred
8 年前
Data
Downsized all textures from Fern/Tree assets
7 年前
GIParityTest
Added GI modes test scene.
8 年前
GammaTest
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GraphicTest
Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive
7 年前
HDRI
merged master
8 年前
HDRenderLoopTest
Merge branch 'LightweightPipeline'
7 年前
LayeredLitTest
merged master
8 年前
Material
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
7 年前
NewBatcherTest
merged master
8 年前
PostProcess Profiles
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs
Update ShadowsTest scene (made geometry static and added a reflection probe).
7 年前
ShadowTest
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
7 年前
SphereStandard
merged master
8 年前
WindTest
merged master
8 年前
BasicProfiling.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
BasicProfiling.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
BasicProfiling.unity.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
Data.meta
Update Shadow Scene
7 年前
GIParityTest.meta
Added GI modes test scene.
8 年前
GIParityTest.unity
Added GI modes test scene.
8 年前
GIParityTest.unity.meta
Added GI modes test scene.
8 年前
GammaTest.meta
Added a scene to test gamma (only basic case right now).
8 年前
GammaTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
GammaTest.unity.meta
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest.meta
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GlobalIlluminationTest.unity
Fixed GI test scene
8 年前
GlobalIlluminationTest.unity.meta
Fixed global illumination setup and shader.
8 年前
GraphicTest.meta
HDRenderPipeline; Add Pom test level
8 年前
HDRI.meta
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
HDRenderLoopTest.meta
Merge branch 'LightweightPipeline'
7 年前
HDRenderLoopTest.unity
Update the HD test scene
7 年前
HDRenderLoopTest.unity.meta
Add a test scene for HDRenderLoop
8 年前
LayeredLitTest.meta
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
LayeredLitTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
LayeredLitTest.unity.meta
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Material.meta
More work
8 年前
MultipleShadowsTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
MultipleShadowsTest.unity.meta
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
NewBatcherBench1.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
NewBatcherBench1.unity.meta
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
NewBatcherBench2.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
NewBatcherBench2.unity.meta
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
NewBatcherTest.meta
Merge pull request #257 from Unity-Technologies/Branch_Batching2
8 年前
PostProcess Profiles.meta
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs.meta
Add a test scene for HDRenderLoop
8 年前
SSSProfiling.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
SSSProfiling.unity.meta
Add the SSS profiling scene
8 年前
ShadowTest.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
ShadowsTest.unity
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
ShadowsTest.unity.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
SphereStandard.meta
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
TransparencyTest.unity
Move test objects into a new scene for transparency
7 年前
TransparencyTest.unity.meta
Move test objects into a new scene for transparency
7 年前
WindTest.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
WindTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
WindTest.unity.meta
Added first version of vertex wind and a corresponding test scene.
8 年前