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72 行
2.6 KiB
72 行
2.6 KiB
using System;
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using UnityEditor.Experimental.UIElements;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleSheets;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using Object = UnityEngine.Object;
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namespace UnityEditor.ShaderGraph.Drawing.Slots
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{
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public class GradientSlotControlView : VisualElement, INodeModificationListener
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{
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GradientInputMaterialSlot m_Slot;
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string m_PrevWindow = "";
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[SerializeField]
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GradientObject m_GradientObject;
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[SerializeField]
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SerializedObject m_SerializedObject;
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[SerializeField]
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SerializedProperty m_SerializedProperty;
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IMGUIContainer m_Container;
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public GradientSlotControlView(GradientInputMaterialSlot slot)
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{
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m_Slot = slot;
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m_GradientObject = ScriptableObject.CreateInstance<GradientObject>();
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m_GradientObject.gradient = new Gradient();
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m_SerializedObject = new SerializedObject(m_GradientObject);
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m_SerializedProperty = m_SerializedObject.FindProperty("gradient");
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m_Container = new IMGUIContainer(OnGUIHandler);
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Add(m_Container);
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}
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public void OnNodeModified(ModificationScope scope)
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{
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if (scope == ModificationScope.Graph)
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m_Container.Dirty(ChangeType.Repaint);
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}
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void OnGUIHandler()
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{
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m_SerializedObject.Update();
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m_GradientObject.gradient.SetKeys(m_Slot.gradient.colorKeys, m_Slot.gradient.alphaKeys);
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using (var changeCheckScope = new EditorGUI.ChangeCheckScope())
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{
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EditorGUILayout.PropertyField(m_SerializedProperty, new GUIContent(""), true, null);
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m_SerializedObject.ApplyModifiedProperties();
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if (changeCheckScope.changed)
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{
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Gradient");
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m_Slot.gradient = m_GradientObject.gradient;
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m_Slot.owner.Dirty(ModificationScope.Graph);
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m_Container.Dirty(ChangeType.Repaint);
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}
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}
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var e = Event.current;
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if (EditorWindow.focusedWindow != null && m_PrevWindow != EditorWindow.focusedWindow.ToString() && EditorWindow.focusedWindow.ToString() != "(UnityEditor.GradientPicker)")
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{
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m_PrevWindow = EditorWindow.focusedWindow.ToString();
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}
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}
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}
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}
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