您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

109 行
3.5 KiB

using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[ExecuteInEditMode]
public class DecalProjectorComponent : MonoBehaviour
{
private static readonly int m_WorldToDecal = Shader.PropertyToID("_WorldToDecal");
private static readonly int m_DecalToWorldR = Shader.PropertyToID("_DecalToWorldR");
public Material m_Material;
private MaterialPropertyBlock m_PropertyBlock;
public const int kInvalidIndex = -1;
private int m_CullIndex = kInvalidIndex;
public int CullIndex
{
get
{
return this.m_CullIndex;
}
set
{
this.m_CullIndex = value;
}
}
public void OnEnable()
{
DecalSystem.instance.AddDecal(this);
}
public void Start()
{
m_PropertyBlock = new MaterialPropertyBlock();
DecalSystem.instance.AddDecal(this);
}
public void OnDisable()
{
DecalSystem.instance.RemoveDecal(this);
}
public void OnValidate()
{
BoundingSphere sphere = CoreUtils.GetDecalMeshBoundingSphere(transform.localToWorldMatrix);
if (m_Material != null)
{
Shader shader = m_Material.shader;
if((shader != null) && (shader.name != "HDRenderPipeline/Decal"))
{
Debug.LogWarning("Decal projector component material is not using HDRenderPipeline/Decal shader.", this);
}
}
}
private void DrawGizmo(bool selected)
{
var col = new Color(0.0f, 0.7f, 1f, 1.0f);
col.a = selected ? 0.3f : 0.1f;
Gizmos.color = col;
Matrix4x4 offset = Matrix4x4.Translate(new Vector3(0.0f, -0.5f, 0.0f));
Gizmos.matrix = transform.localToWorldMatrix * offset;
Gizmos.DrawCube(Vector3.zero, Vector3.one);
col.a = selected ? 0.5f : 0.2f;
Gizmos.color = col;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
public void OnDrawGizmosSelected()
{
DrawGizmo(true);
// if this object is selected there is a chance the transform was changed so update culling info
DecalSystem.instance.UpdateBoundingSphere(this);
}
public void UpdatePropertyBlock(Vector3 cameraPos)
{
Matrix4x4 CRWStoAWS = new Matrix4x4();
if (ShaderConfig.s_CameraRelativeRendering == 1)
{
CRWStoAWS = Matrix4x4.Translate(cameraPos);
}
else
{
CRWStoAWS = Matrix4x4.identity;
}
Matrix4x4 final = transform.localToWorldMatrix;
Matrix4x4 decalToWorldR = Matrix4x4.Rotate(transform.localRotation);
Matrix4x4 worldToDecal = Matrix4x4.Translate(new Vector3(0.5f, 0.0f, 0.5f)) * Matrix4x4.Scale(new Vector3(1.0f, -1.0f, 1.0f)) * final.inverse;
if (m_PropertyBlock == null)
{
m_PropertyBlock = new MaterialPropertyBlock();
}
m_PropertyBlock.SetMatrix(m_DecalToWorldR, decalToWorldR);
m_PropertyBlock.SetMatrix(m_WorldToDecal, worldToDecal * CRWStoAWS);
}
public MaterialPropertyBlock GetPropertyBlock()
{
return m_PropertyBlock;
}
}
}