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34 行
1.2 KiB

using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
public class TextureArraySlotControlView : VisualElement
{
Texture2DArrayInputMaterialSlot m_Slot;
public TextureArraySlotControlView(Texture2DArrayInputMaterialSlot slot)
{
m_Slot = slot;
AddStyleSheetPath("Styles/Controls/TextureArraySlotControlView");
var objectField = new ObjectField { objectType = typeof(Texture2DArray), value = m_Slot.textureArray };
objectField.OnValueChanged(OnValueChanged);
Add(objectField);
}
void OnValueChanged(ChangeEvent<Object> evt)
{
var textureArray = evt.newValue as Texture2DArray;
if (textureArray != m_Slot.textureArray)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture Array");
m_Slot.textureArray = textureArray;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}