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75 行
2.7 KiB

using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
public class MultiFloatSlotControlView : VisualElement
{
readonly INode m_Node;
readonly Func<Vector4> m_Get;
readonly Action<Vector4> m_Set;
int m_UndoGroup = -1;
public MultiFloatSlotControlView(INode node, string[] labels, Func<Vector4> get, Action<Vector4> set)
{
AddStyleSheetPath("Styles/Controls/MultiFloatSlotControlView");
m_Node = node;
m_Get = get;
m_Set = set;
var initialValue = get();
for (var i = 0; i < labels.Length; i++)
AddField(initialValue, i, labels[i]);
}
void AddField(Vector4 initialValue, int index, string subLabel)
{
var dummy = new VisualElement { name = "dummy" };
var label = new Label(subLabel);
dummy.Add(label);
Add(dummy);
var field = new FloatField { userData = index, value = initialValue[index] };
var dragger = new FieldMouseDragger<double>(field);
dragger.SetDragZone(label);
field.OnValueChanged(evt =>
{
var value = m_Get();
value[index] = (float)evt.newValue;
m_Set(value);
m_Node.Dirty(ModificationScope.Node);
m_UndoGroup = -1;
});
field.RegisterCallback<InputEvent>(evt =>
{
if (m_UndoGroup == -1)
{
m_UndoGroup = Undo.GetCurrentGroup();
m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
}
float newValue;
if (!float.TryParse(evt.newData, out newValue))
newValue = 0f;
var value = m_Get();
if (Math.Abs(value[index] - newValue) > 1e-9)
{
value[index] = newValue;
m_Set(value);
m_Node.Dirty(ModificationScope.Node);
}
});
field.RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
{
Undo.RevertAllDownToGroup(m_UndoGroup);
m_UndoGroup = -1;
evt.StopPropagation();
}
this.MarkDirtyRepaint();
});
Add(field);
}
}
}