您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
69 行
2.5 KiB
69 行
2.5 KiB
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Input", "Basic", "Time")]
|
|
public class TimeNode : AbstractMaterialNode, IMayRequireTime
|
|
{
|
|
private const string kOutputSlotName = "Time";
|
|
private const string kOutputSlot1Name = "Sine Time";
|
|
private const string kOutputSlot2Name = "Cosine Time";
|
|
private const string kOutputSlot3Name = "Delta Time";
|
|
private const string kOutputSlot4Name = "Smooth Delta";
|
|
|
|
public const int OutputSlotId = 0;
|
|
public const int OutputSlot1Id = 1;
|
|
public const int OutputSlot2Id = 2;
|
|
public const int OutputSlot3Id = 3;
|
|
public const int OutputSlot4Id = 4;
|
|
|
|
public TimeNode()
|
|
{
|
|
name = "Time";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public override string documentationURL
|
|
{
|
|
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Time-Node"; }
|
|
}
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 0));
|
|
RemoveSlotsNameNotMatching(validSlots);
|
|
}
|
|
|
|
protected int[] validSlots
|
|
{
|
|
get { return new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id }; }
|
|
}
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
switch (slotId)
|
|
{
|
|
case OutputSlot1Id:
|
|
return "_SinTime.w";
|
|
case OutputSlot2Id:
|
|
return "_CosTime.w";
|
|
case OutputSlot3Id:
|
|
return "unity_DeltaTime.x";
|
|
case OutputSlot4Id:
|
|
return "unity_DeltaTime.z";
|
|
default:
|
|
return "_Time.y";
|
|
}
|
|
}
|
|
|
|
public bool RequiresTime()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|