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//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using Klak.Math;
using Klak.VectorMathExtension;
namespace Klak.Motion
{
/// Follows a given transform smoothly
[AddComponentMenu("Klak/Motion/Smooth Follow")]
public class SmoothFollow : MonoBehaviour
{
#region Nested Classes
public enum Interpolator {
Exponential, Spring, DampedSpring
}
#endregion
#region Editable Properties
[SerializeField]
Interpolator _interpolator = Interpolator.DampedSpring;
[SerializeField]
Transform _target;
[SerializeField, Range(0, 20)]
float _positionSpeed = 2;
[SerializeField, Range(0, 20)]
float _rotationSpeed = 2;
[SerializeField]
float _jumpDistance = 1;
[SerializeField, Range(0, 360)]
float _jumpAngle = 60;
#endregion
#region Public Properties And Methods
public Interpolator interpolationType {
get { return _interpolator; }
set { _interpolator = value; }
}
public Transform target {
get { return _target; }
set { _target = value; }
}
public float positionSpeed {
get { return _positionSpeed; }
set { _positionSpeed = value; }
}
public float rotationSpeed {
get { return _rotationSpeed; }
set { _rotationSpeed = value; }
}
public float jumpDistance {
get { return _jumpDistance; }
set { _jumpDistance = value; }
}
public float jumpAngle {
get { return _jumpAngle; }
set { _jumpAngle = value; }
}
public void Snap()
{
if (_positionSpeed > 0) transform.position = target.position;
if (_rotationSpeed > 0) transform.rotation = target.rotation;
}
public void JumpRandomly()
{
var r1 = Random.Range(0.5f, 1.0f);
var r2 = Random.Range(0.5f, 1.0f);
var dp = Random.onUnitSphere * _jumpDistance * r1;
var dr = Quaternion.AngleAxis(_jumpAngle * r2, Random.onUnitSphere);
transform.position = dp + target.position;
transform.rotation = dr * target.rotation;
}
#endregion
#region Private Properties And Functions
Vector3 _vposition;
Vector4 _vrotation;
Vector3 SpringPosition(Vector3 current, Vector3 target)
{
_vposition = ETween.Step(_vposition, Vector3.zero, 1 + _positionSpeed * 0.5f);
_vposition += (target - current) * (_positionSpeed * 0.1f);
return current + _vposition * Time.deltaTime;
}
Quaternion SpringRotation(Quaternion current, Quaternion target)
{
var v_current = current.ToVector4();
var v_target = target.ToVector4();
_vrotation = ETween.Step(_vrotation, Vector4.zero, 1 + _rotationSpeed * 0.5f);
_vrotation += (v_target - v_current) * (_rotationSpeed * 0.1f);
return (v_current + _vrotation * Time.deltaTime).ToNormalizedQuaternion();
}
#endregion
#region MonoBehaviour Functions
void Update()
{
if (_interpolator == Interpolator.Exponential)
{
if (_positionSpeed > 0)
transform.position = ETween.Step(transform.position, target.position, _positionSpeed);
if (_rotationSpeed > 0)
transform.rotation = ETween.Step(transform.rotation, target.rotation, _rotationSpeed);
}
else if (_interpolator == Interpolator.DampedSpring)
{
if (_positionSpeed > 0)
transform.position = DTween.Step(transform.position, target.position, ref _vposition, _positionSpeed);
if (_rotationSpeed > 0)
transform.rotation = DTween.Step(transform.rotation, target.rotation, ref _vrotation, _rotationSpeed);
}
else
{
if (_positionSpeed > 0)
transform.position = SpringPosition(transform.position, target.position);
if (_rotationSpeed > 0)
transform.rotation = SpringRotation(transform.rotation, target.rotation);
}
}
#endregion
}
}