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168 行
5.5 KiB
168 行
5.5 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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using Klak.Math;
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using Klak.VectorMathExtension;
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namespace Klak.Motion
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{
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/// Follows a given transform smoothly
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[AddComponentMenu("Klak/Motion/Smooth Follow")]
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public class SmoothFollow : MonoBehaviour
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{
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#region Nested Classes
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public enum Interpolator {
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Exponential, Spring, DampedSpring
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}
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#endregion
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#region Editable Properties
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[SerializeField]
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Interpolator _interpolator = Interpolator.DampedSpring;
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[SerializeField]
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Transform _target;
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[SerializeField, Range(0, 20)]
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float _positionSpeed = 2;
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[SerializeField, Range(0, 20)]
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float _rotationSpeed = 2;
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[SerializeField]
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float _jumpDistance = 1;
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[SerializeField, Range(0, 360)]
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float _jumpAngle = 60;
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#endregion
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#region Public Properties And Methods
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public Interpolator interpolationType {
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get { return _interpolator; }
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set { _interpolator = value; }
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}
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public Transform target {
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get { return _target; }
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set { _target = value; }
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}
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public float positionSpeed {
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get { return _positionSpeed; }
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set { _positionSpeed = value; }
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}
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public float rotationSpeed {
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get { return _rotationSpeed; }
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set { _rotationSpeed = value; }
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}
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public float jumpDistance {
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get { return _jumpDistance; }
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set { _jumpDistance = value; }
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}
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public float jumpAngle {
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get { return _jumpAngle; }
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set { _jumpAngle = value; }
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}
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public void Snap()
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{
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if (_positionSpeed > 0) transform.position = target.position;
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if (_rotationSpeed > 0) transform.rotation = target.rotation;
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}
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public void JumpRandomly()
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{
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var r1 = Random.Range(0.5f, 1.0f);
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var r2 = Random.Range(0.5f, 1.0f);
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var dp = Random.onUnitSphere * _jumpDistance * r1;
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var dr = Quaternion.AngleAxis(_jumpAngle * r2, Random.onUnitSphere);
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transform.position = dp + target.position;
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transform.rotation = dr * target.rotation;
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}
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#endregion
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#region Private Properties And Functions
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Vector3 _vposition;
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Vector4 _vrotation;
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Vector3 SpringPosition(Vector3 current, Vector3 target)
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{
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_vposition = ETween.Step(_vposition, Vector3.zero, 1 + _positionSpeed * 0.5f);
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_vposition += (target - current) * (_positionSpeed * 0.1f);
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return current + _vposition * Time.deltaTime;
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}
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Quaternion SpringRotation(Quaternion current, Quaternion target)
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{
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var v_current = current.ToVector4();
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var v_target = target.ToVector4();
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_vrotation = ETween.Step(_vrotation, Vector4.zero, 1 + _rotationSpeed * 0.5f);
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_vrotation += (v_target - v_current) * (_rotationSpeed * 0.1f);
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return (v_current + _vrotation * Time.deltaTime).ToNormalizedQuaternion();
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}
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#endregion
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#region MonoBehaviour Functions
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void Update()
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{
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if (_interpolator == Interpolator.Exponential)
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{
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if (_positionSpeed > 0)
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transform.position = ETween.Step(transform.position, target.position, _positionSpeed);
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if (_rotationSpeed > 0)
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transform.rotation = ETween.Step(transform.rotation, target.rotation, _rotationSpeed);
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}
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else if (_interpolator == Interpolator.DampedSpring)
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{
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if (_positionSpeed > 0)
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transform.position = DTween.Step(transform.position, target.position, ref _vposition, _positionSpeed);
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if (_rotationSpeed > 0)
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transform.rotation = DTween.Step(transform.rotation, target.rotation, ref _vrotation, _rotationSpeed);
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}
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else
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{
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if (_positionSpeed > 0)
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transform.position = SpringPosition(transform.position, target.position);
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if (_rotationSpeed > 0)
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transform.rotation = SpringRotation(transform.rotation, target.rotation);
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}
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}
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#endregion
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}
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}
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