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81 行
3.3 KiB
81 行
3.3 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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using UnityEditor;
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namespace Klak.Motion
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(SmoothFollow))]
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public class SmoothFollowEditor : Editor
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{
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SerializedProperty _interpolator;
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SerializedProperty _target;
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SerializedProperty _positionSpeed;
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SerializedProperty _rotationSpeed;
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SerializedProperty _jumpDistance;
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SerializedProperty _jumpAngle;
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static GUIContent _textAngle = new GUIContent("Angle");
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static GUIContent _textDistance = new GUIContent("Distance");
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static GUIContent _textPosition = new GUIContent("Position");
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static GUIContent _textRotation = new GUIContent("Rotation");
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void OnEnable()
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{
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_interpolator = serializedObject.FindProperty("_interpolator");
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_target = serializedObject.FindProperty("_target");
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_positionSpeed = serializedObject.FindProperty("_positionSpeed");
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_rotationSpeed = serializedObject.FindProperty("_rotationSpeed");
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_jumpDistance = serializedObject.FindProperty("_jumpDistance");
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_jumpAngle = serializedObject.FindProperty("_jumpAngle");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_interpolator);
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EditorGUILayout.PropertyField(_target);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Interpolation Speed", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(_positionSpeed, _textPosition);
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EditorGUILayout.PropertyField(_rotationSpeed, _textRotation);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Random Jump", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(_jumpDistance, _textDistance);
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EditorGUILayout.PropertyField(_jumpAngle, _textAngle);
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if (EditorApplication.isPlaying && GUILayout.Button("Jump!"))
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foreach (SmoothFollow sf in targets)
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sf.JumpRandomly();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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