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178 行
5.2 KiB
178 行
5.2 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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namespace Klak.Motion
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{
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[AddComponentMenu("Klak/Motion/Constant Motion")]
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public class ConstantMotion : MonoBehaviour
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{
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#region Nested Classes
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public enum TranslationMode {
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Off, XAxis, YAxis, ZAxis, Vector, Random
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};
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public enum RotationMode {
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Off, XAxis, YAxis, ZAxis, Vector, Random
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}
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#endregion
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#region Editable Properties
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[SerializeField]
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TranslationMode _translationMode = TranslationMode.Off;
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[SerializeField]
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Vector3 _translationVector = Vector3.forward;
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[SerializeField]
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float _translationSpeed = 1.0f;
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[SerializeField]
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RotationMode _rotationMode = RotationMode.Off;
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[SerializeField]
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Vector3 _rotationAxis = Vector3.up;
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[SerializeField]
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float _rotationSpeed = 30.0f;
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[SerializeField]
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bool _useLocalCoordinate = true;
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#endregion
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#region Public Properties
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public TranslationMode translationMode {
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get { return _translationMode; }
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set { _translationMode = value; }
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}
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public Vector3 translationVector {
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get { return _translationVector; }
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set { _translationVector = value; }
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}
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public float translationSpeed {
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get { return _translationSpeed; }
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set { _translationSpeed = value; }
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}
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public RotationMode rotationMode {
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get { return _rotationMode; }
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set { _rotationMode = value; }
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}
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public Vector3 rotationAxis {
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get { return _rotationAxis; }
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set { _rotationAxis = value; }
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}
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public float rotationSpeed {
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get { return _rotationSpeed; }
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set { _rotationSpeed = value; }
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}
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public bool useLocalCoordinate {
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get { return _useLocalCoordinate; }
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set { _useLocalCoordinate = value; }
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}
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#endregion
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#region Private Variables
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Vector3 _randomVectorT;
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Vector3 _randomVectorR;
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Vector3 TranslationVector {
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get {
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switch (_translationMode)
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{
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case TranslationMode.XAxis: return Vector3.right;
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case TranslationMode.YAxis: return Vector3.up;
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case TranslationMode.ZAxis: return Vector3.forward;
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case TranslationMode.Vector: return _translationVector;
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}
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// TranslationMode.Random
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return _randomVectorT;
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}
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}
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Vector3 RotationVector {
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get {
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switch (_rotationMode)
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{
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case RotationMode.XAxis: return Vector3.right;
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case RotationMode.YAxis: return Vector3.up;
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case RotationMode.ZAxis: return Vector3.forward;
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case RotationMode.Vector: return _rotationAxis;
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}
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// RotationMode.Random
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return _randomVectorR;
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}
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}
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#endregion
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#region MonoBehaviour Functions
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void Start()
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{
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_randomVectorT = Random.onUnitSphere;
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_randomVectorR = Random.onUnitSphere;
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}
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void Update()
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{
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var dt = Time.deltaTime;
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if (_translationMode != TranslationMode.Off)
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{
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var dp = TranslationVector * _translationSpeed * dt;
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if (_useLocalCoordinate)
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transform.localPosition += dp;
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else
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transform.position += dp;
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}
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if (_rotationMode != RotationMode.Off)
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{
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var dr = Quaternion.AngleAxis(
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_rotationSpeed * dt, RotationVector);
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if (_useLocalCoordinate)
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transform.localRotation = dr * transform.localRotation;
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else
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transform.rotation = dr * transform.rotation;
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}
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}
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#endregion
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}
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}
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