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576 行
19 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using ICSharpCode.NRefactory;
using ICSharpCode.NRefactory.Visitors;
namespace UnityEngine.ScriptableRenderLoop
{
public enum PackingRules
{
Exact,
Aggressive
};
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Enum)]
public class GenerateHLSL : System.Attribute
{
public PackingRules packingRules;
public bool simple;
public int debugCounterStart;
public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool simple = false, int debugCounterStart = 1)
{
packingRules = rules;
this.simple = simple;
this.debugCounterStart = debugCounterStart;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class SurfaceDataAttributes : System.Attribute
{
public string displayName;
public SurfaceDataAttributes(string displayName = "")
{
this.displayName = displayName;
}
}
internal class ShaderTypeGenerator
{
public ShaderTypeGenerator(Type type, GenerateHLSL attr)
{
this.type = type;
this.attr = attr;
debugCounter = 0;
}
enum PrimitiveType
{
Float, Int, UInt
};
static string PrimitiveToString(PrimitiveType type, int rows, int cols)
{
string text = "";
switch (type)
{
case PrimitiveType.Float:
text = "float";
break;
case PrimitiveType.Int:
text = "int";
break;
case PrimitiveType.UInt:
text = "uint";
break;
}
if (rows > 1)
{
text += rows.ToString();
if (cols > 1)
{
text += "x" + cols.ToString();
}
}
return text;
}
class Accessor
{
public Accessor(PrimitiveType type, string name, int rows, int cols)
{
this.name = name;
this.fullType = PrimitiveToString(type, rows, cols);
field = name;
}
Accessor(string name, string swizzle, string field, string fullType)
{
this.name = name;
this.field = field;
this.fullType = fullType;
}
public string name;
public string field;
public string fullType;
};
class ShaderFieldInfo : ICloneable
{
public ShaderFieldInfo(PrimitiveType type, string name, int rows, int cols)
{
this.type = type;
this.name = originalName = name;
this.rows = rows;
this.cols = cols;
this.comment = "";
swizzleOffset = 0;
packed = false;
accessor = new Accessor(type, name, rows, cols);
}
public ShaderFieldInfo(PrimitiveType type, string name, int rows, int cols, string comment)
{
this.type = type;
this.name = originalName = name;
this.rows = rows;
this.cols = cols;
this.comment = comment;
swizzleOffset = 0;
packed = false;
accessor = new Accessor(type, name, rows, cols);
}
public string typeString
{
get { return PrimitiveToString(type, rows, cols); }
}
public string DeclString()
{
return PrimitiveToString(type, rows, cols) + " " + name;
}
public override string ToString()
{
string text = DeclString() + ";";
if (comment.Length > 0)
{
text += " // " + comment;
}
return text;
}
public int elementCount
{
get { return rows * cols; }
}
public object Clone()
{
ShaderFieldInfo info = new ShaderFieldInfo(type, name, rows, cols, comment);
info.swizzleOffset = swizzleOffset;
info.packed = packed;
info.accessor = accessor;
return info;
}
public PrimitiveType type;
public string name;
public string originalName;
public string comment;
public int rows;
public int cols;
public int swizzleOffset;
public bool packed;
public Accessor accessor;
};
void Error(string error)
{
if (errors == null)
{
errors = new List<string>();
}
errors.Add("Failed to generate shader type for " + type.ToString() + ": " + error);
}
public void PrintErrors()
{
if (errors != null)
{
foreach (var e in errors)
{
Debug.LogError(e);
}
}
}
void EmitPrimitiveType(PrimitiveType type, int elements, string name, string comment, List<ShaderFieldInfo> fields)
{
fields.Add(new ShaderFieldInfo(type, name, elements, 1, comment));
}
void EmitMatrixType(PrimitiveType type, int rows, int cols, string name, string comment, List<ShaderFieldInfo> fields)
{
fields.Add(new ShaderFieldInfo(type, name, rows, cols, comment));
}
bool ExtractComplex(FieldInfo field, List<ShaderFieldInfo> shaderFields)
{
List<FieldInfo> floatFields = new List<FieldInfo>();
List<FieldInfo> intFields = new List<FieldInfo>();
List<FieldInfo> uintFields = new List<FieldInfo>();
string[] descs = new string[4] { "x: ", "y: ", "z: ", "w: " };
int numFields = 0;
string fieldName = "'" + field.FieldType.Name + " " + field.Name + "'";
foreach (FieldInfo subField in field.FieldType.GetFields())
{
if (subField.IsStatic)
continue;
if (!subField.FieldType.IsPrimitive)
{
Error("'" + fieldName + "' can not be packed into a register, since it contains a non-primitive field type '" + subField.FieldType + "'");
return false;
}
if (subField.FieldType == typeof(float))
floatFields.Add(subField);
else if (subField.FieldType == typeof(int))
intFields.Add(subField);
else if (subField.FieldType == typeof(uint))
uintFields.Add(subField);
else
{
Error("'" + fieldName + "' can not be packed into a register, since it contains an unsupported field type '" + subField.FieldType + "'");
return false;
}
if (numFields == 4)
{
Error("'" + fieldName + "' can not be packed into a register because it contains more than 4 fields.");
return false;
}
descs[numFields] += subField.Name + " ";
numFields++;
}
Array.Resize(ref descs, numFields);
string comment = string.Concat(descs);
string mismatchErrorMsg = "'" + fieldName + "' can not be packed into a single register because it contains mixed basic types.";
if (floatFields.Count > 0)
{
if (intFields.Count + uintFields.Count > 0)
{
Error(mismatchErrorMsg);
return false;
}
EmitPrimitiveType(PrimitiveType.Float, floatFields.Count, field.Name, comment, shaderFields);
}
else if (intFields.Count > 0)
{
if (floatFields.Count + uintFields.Count > 0)
{
Error(mismatchErrorMsg);
return false;
}
EmitPrimitiveType(PrimitiveType.Int, intFields.Count, field.Name, "", shaderFields);
}
else if (uintFields.Count > 0)
{
if (floatFields.Count + intFields.Count > 0)
{
Error(mismatchErrorMsg);
return false;
}
EmitPrimitiveType(PrimitiveType.UInt, uintFields.Count, field.Name, "", shaderFields);
}
else
{
// Empty struct.
}
return true;
}
enum MergeResult
{
Merged,
Full,
Failed
};
MergeResult PackFields(ShaderFieldInfo info, ref ShaderFieldInfo merged)
{
if (merged.elementCount % 4 == 0)
{
return MergeResult.Full;
}
if (info.type != merged.type)
{
Error("can't merge '" + merged.DeclString() + "' and '" + info.DeclString() + "' into the same register because they have incompatible types. Consider reordering the fields so that adjacent fields have the same primitive type.");
return MergeResult.Failed; // incompatible types
}
if (info.cols > 1 || merged.cols > 1)
{
Error("merging matrix types not yet supported ('" + merged.DeclString() + "' and '" + info.DeclString() + "'). Consider reordering the fields to place matrix-typed variables on four-component vector boundaries.");
return MergeResult.Failed; // don't merge matrix types
}
if (info.rows + merged.rows > 4)
{
// @TODO: lift the restriction
Error("can't merge '" + merged.DeclString() + "' and '" + info.DeclString() + "' because then " + info.name + " would cross register boundary. Consider reordering the fields so that none of them cross four-component vector boundaries when packed.");
return MergeResult.Failed; // out of space
}
merged.rows += info.rows;
merged.name += "_" + info.name;
return MergeResult.Merged;
}
List<ShaderFieldInfo> Pack(List<ShaderFieldInfo> shaderFields)
{
List<ShaderFieldInfo> mergedFields = new List<ShaderFieldInfo>();
List<ShaderFieldInfo>.Enumerator e = shaderFields.GetEnumerator();
if (!e.MoveNext())
{
// Empty shader struct definition.
return shaderFields;
}
ShaderFieldInfo current = e.Current.Clone() as ShaderFieldInfo;
while (e.MoveNext())
{
while (true)
{
int offset = current.elementCount;
MergeResult result = PackFields(e.Current, ref current);
if (result == MergeResult.Failed)
{
return null;
}
else if (result == MergeResult.Full)
{
break;
}
// merge accessors
Accessor acc = current.accessor;
acc.name = current.name;
e.Current.accessor = acc;
e.Current.swizzleOffset += offset;
current.packed = e.Current.packed = true;
if (!e.MoveNext())
{
mergedFields.Add(current);
return mergedFields;
}
}
mergedFields.Add(current);
current = e.Current.Clone() as ShaderFieldInfo;
}
return mergedFields;
}
public string EmitTypeDecl()
{
string shaderText = string.Empty;
shaderText += "// Generated from " + type.FullName + "\n";
shaderText += "// PackingRules = " + attr.packingRules.ToString() + "\n";
shaderText += "struct " + type.Name + "\n";
shaderText += "{\n";
foreach (ShaderFieldInfo shaderFieldInfo in packedFields)
{
shaderText += "\t" + shaderFieldInfo.ToString() + "\n";
}
shaderText += "};\n";
return shaderText;
}
public string EmitAccessors()
{
string shaderText = string.Empty;
shaderText += "//\n";
shaderText += "// Accessors for " + type.FullName + "\n";
shaderText += "//\n";
foreach (var shaderField in shaderFields)
{
Accessor acc = shaderField.accessor;
string accessorName = shaderField.originalName;
accessorName = "Get" + char.ToUpper(accessorName[0]) + accessorName.Substring(1);
shaderText += shaderField.typeString + " " + accessorName + "(" + type.Name + " value)\n";
shaderText += "{\n";
string swizzle = "";
// @TODO: support matrix type packing?
if (shaderField.cols == 1) // @TEMP
{
// don't emit redundant swizzles
if (shaderField.originalName != acc.name)
{
swizzle = "." + "xyzw".Substring(shaderField.swizzleOffset, shaderField.elementCount);
}
}
shaderText += "\treturn value." + acc.name + swizzle + ";\n";
shaderText += "}\n";
}
return shaderText;
}
public string EmitDefines()
{
string shaderText = string.Empty;
shaderText += "//\n";
shaderText += "// " + type.FullName + ": static fields\n";
shaderText += "//\n";
foreach (var def in statics)
{
shaderText += "#define " + def.Key + " (" + def.Value + ")\n";
}
return shaderText;
}
public string Emit()
{
return EmitDefines() + EmitTypeDecl() + EmitAccessors();
}
// This function is a helper to follow unity convertion
// when converting fooBar ro FOO_BAR
string InsertUnderscore(string name)
{
for (int i = 1; i < name.Length; i++)
{
if (char.IsLower(name[i - 1]) && char.IsUpper(name[i]))
{
// case switch, insert underscore
name = name.Insert(i, "_");
}
}
return name;
}
public bool Generate()
{
statics = new Dictionary<string, string>();
FieldInfo[] fields = type.GetFields();
shaderFields = new List<ShaderFieldInfo>();
if (type.IsEnum)
{
foreach (var field in fields)
{
if (!field.IsSpecialName)
{
string name = field.Name;
name = InsertUnderscore(name);
statics[(type.Name + "_" + name).ToUpper()] = field.GetRawConstantValue().ToString();
}
}
errors = null;
return true;
}
foreach (var field in fields)
{
if (field.IsStatic)
{
if (field.FieldType.IsPrimitive)
{
statics[field.Name] = field.GetValue(null).ToString();
}
continue;
}
if (attr.simple)
{
string subNamespace = type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1);
string name = InsertUnderscore(field.Name);
statics[("DEBUGVIEW_" + subNamespace + "_" + type.Name + "_" + name).ToUpper()] = Convert.ToString(attr.debugCounterStart + debugCounter++);
}
if (field.FieldType.IsPrimitive)
{
if (field.FieldType == typeof(float))
EmitPrimitiveType(PrimitiveType.Float, 1, field.Name, "", shaderFields);
else if (field.FieldType == typeof(int))
EmitPrimitiveType(PrimitiveType.Int, 1, field.Name, "", shaderFields);
else if (field.FieldType == typeof(uint))
EmitPrimitiveType(PrimitiveType.UInt, 1, field.Name, "", shaderFields);
else
{
Error("unsupported field type '" + field.FieldType + "'");
return false;
}
}
else
{
// handle special types, otherwise try parsing the struct
if (field.FieldType == typeof(Vector2))
EmitPrimitiveType(PrimitiveType.Float, 2, field.Name, "", shaderFields);
else if (field.FieldType == typeof(Vector3))
EmitPrimitiveType(PrimitiveType.Float, 3, field.Name, "", shaderFields);
else if (field.FieldType == typeof(Vector4))
EmitPrimitiveType(PrimitiveType.Float, 4, field.Name, "", shaderFields);
else if (field.FieldType == typeof(Matrix4x4))
EmitMatrixType(PrimitiveType.Float, 4, 4, field.Name, "", shaderFields);
else if (!ExtractComplex(field, shaderFields))
{
// Error reporting done in ExtractComplex()
return false;
}
}
}
packedFields = shaderFields;
if (attr.packingRules == PackingRules.Aggressive)
{
packedFields = Pack(shaderFields);
if (packedFields == null)
{
return false;
}
}
errors = null;
return true;
}
public bool hasFields
{
get { return shaderFields.Count > 0; }
}
public bool hasStatics
{
get { return statics.Count > 0; }
}
public bool IsSimple()
{
return attr.simple;
}
public Type type;
public GenerateHLSL attr;
public int debugCounter;
public List<string> errors = null;
Dictionary<string, string> statics;
List<ShaderFieldInfo> shaderFields;
List<ShaderFieldInfo> packedFields;
}
}