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576 行
19 KiB
576 行
19 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using ICSharpCode.NRefactory;
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using ICSharpCode.NRefactory.Visitors;
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namespace UnityEngine.ScriptableRenderLoop
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{
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public enum PackingRules
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{
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Exact,
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Aggressive
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};
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[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Enum)]
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public class GenerateHLSL : System.Attribute
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{
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public PackingRules packingRules;
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public bool simple;
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public int debugCounterStart;
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public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool simple = false, int debugCounterStart = 1)
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{
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packingRules = rules;
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this.simple = simple;
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this.debugCounterStart = debugCounterStart;
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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public class SurfaceDataAttributes : System.Attribute
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{
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public string displayName;
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public SurfaceDataAttributes(string displayName = "")
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{
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this.displayName = displayName;
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}
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}
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internal class ShaderTypeGenerator
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{
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public ShaderTypeGenerator(Type type, GenerateHLSL attr)
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{
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this.type = type;
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this.attr = attr;
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debugCounter = 0;
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}
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enum PrimitiveType
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{
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Float, Int, UInt
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};
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static string PrimitiveToString(PrimitiveType type, int rows, int cols)
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{
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string text = "";
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switch (type)
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{
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case PrimitiveType.Float:
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text = "float";
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break;
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case PrimitiveType.Int:
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text = "int";
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break;
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case PrimitiveType.UInt:
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text = "uint";
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break;
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}
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if (rows > 1)
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{
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text += rows.ToString();
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if (cols > 1)
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{
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text += "x" + cols.ToString();
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}
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}
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return text;
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}
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class Accessor
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{
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public Accessor(PrimitiveType type, string name, int rows, int cols)
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{
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this.name = name;
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this.fullType = PrimitiveToString(type, rows, cols);
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field = name;
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}
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Accessor(string name, string swizzle, string field, string fullType)
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{
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this.name = name;
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this.field = field;
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this.fullType = fullType;
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}
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public string name;
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public string field;
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public string fullType;
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};
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class ShaderFieldInfo : ICloneable
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{
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public ShaderFieldInfo(PrimitiveType type, string name, int rows, int cols)
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{
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this.type = type;
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this.name = originalName = name;
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this.rows = rows;
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this.cols = cols;
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this.comment = "";
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swizzleOffset = 0;
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packed = false;
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accessor = new Accessor(type, name, rows, cols);
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}
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public ShaderFieldInfo(PrimitiveType type, string name, int rows, int cols, string comment)
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{
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this.type = type;
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this.name = originalName = name;
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this.rows = rows;
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this.cols = cols;
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this.comment = comment;
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swizzleOffset = 0;
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packed = false;
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accessor = new Accessor(type, name, rows, cols);
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}
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public string typeString
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{
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get { return PrimitiveToString(type, rows, cols); }
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}
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public string DeclString()
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{
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return PrimitiveToString(type, rows, cols) + " " + name;
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}
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public override string ToString()
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{
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string text = DeclString() + ";";
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if (comment.Length > 0)
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{
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text += " // " + comment;
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}
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return text;
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}
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public int elementCount
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{
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get { return rows * cols; }
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}
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public object Clone()
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{
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ShaderFieldInfo info = new ShaderFieldInfo(type, name, rows, cols, comment);
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info.swizzleOffset = swizzleOffset;
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info.packed = packed;
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info.accessor = accessor;
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return info;
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}
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public PrimitiveType type;
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public string name;
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public string originalName;
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public string comment;
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public int rows;
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public int cols;
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public int swizzleOffset;
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public bool packed;
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public Accessor accessor;
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};
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void Error(string error)
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{
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if (errors == null)
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{
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errors = new List<string>();
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}
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errors.Add("Failed to generate shader type for " + type.ToString() + ": " + error);
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}
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public void PrintErrors()
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{
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if (errors != null)
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{
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foreach (var e in errors)
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{
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Debug.LogError(e);
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}
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}
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}
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void EmitPrimitiveType(PrimitiveType type, int elements, string name, string comment, List<ShaderFieldInfo> fields)
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{
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fields.Add(new ShaderFieldInfo(type, name, elements, 1, comment));
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}
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void EmitMatrixType(PrimitiveType type, int rows, int cols, string name, string comment, List<ShaderFieldInfo> fields)
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{
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fields.Add(new ShaderFieldInfo(type, name, rows, cols, comment));
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}
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bool ExtractComplex(FieldInfo field, List<ShaderFieldInfo> shaderFields)
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{
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List<FieldInfo> floatFields = new List<FieldInfo>();
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List<FieldInfo> intFields = new List<FieldInfo>();
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List<FieldInfo> uintFields = new List<FieldInfo>();
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string[] descs = new string[4] { "x: ", "y: ", "z: ", "w: " };
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int numFields = 0;
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string fieldName = "'" + field.FieldType.Name + " " + field.Name + "'";
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foreach (FieldInfo subField in field.FieldType.GetFields())
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{
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if (subField.IsStatic)
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continue;
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if (!subField.FieldType.IsPrimitive)
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{
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Error("'" + fieldName + "' can not be packed into a register, since it contains a non-primitive field type '" + subField.FieldType + "'");
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return false;
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}
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if (subField.FieldType == typeof(float))
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floatFields.Add(subField);
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else if (subField.FieldType == typeof(int))
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intFields.Add(subField);
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else if (subField.FieldType == typeof(uint))
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uintFields.Add(subField);
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else
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{
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Error("'" + fieldName + "' can not be packed into a register, since it contains an unsupported field type '" + subField.FieldType + "'");
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return false;
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}
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if (numFields == 4)
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{
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Error("'" + fieldName + "' can not be packed into a register because it contains more than 4 fields.");
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return false;
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}
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descs[numFields] += subField.Name + " ";
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numFields++;
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}
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Array.Resize(ref descs, numFields);
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string comment = string.Concat(descs);
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string mismatchErrorMsg = "'" + fieldName + "' can not be packed into a single register because it contains mixed basic types.";
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if (floatFields.Count > 0)
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{
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if (intFields.Count + uintFields.Count > 0)
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{
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Error(mismatchErrorMsg);
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return false;
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}
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EmitPrimitiveType(PrimitiveType.Float, floatFields.Count, field.Name, comment, shaderFields);
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}
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else if (intFields.Count > 0)
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{
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if (floatFields.Count + uintFields.Count > 0)
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{
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Error(mismatchErrorMsg);
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return false;
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}
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EmitPrimitiveType(PrimitiveType.Int, intFields.Count, field.Name, "", shaderFields);
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}
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else if (uintFields.Count > 0)
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{
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if (floatFields.Count + intFields.Count > 0)
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{
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Error(mismatchErrorMsg);
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return false;
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}
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EmitPrimitiveType(PrimitiveType.UInt, uintFields.Count, field.Name, "", shaderFields);
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}
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else
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{
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// Empty struct.
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}
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return true;
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}
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enum MergeResult
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{
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Merged,
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Full,
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Failed
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};
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MergeResult PackFields(ShaderFieldInfo info, ref ShaderFieldInfo merged)
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{
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if (merged.elementCount % 4 == 0)
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{
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return MergeResult.Full;
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}
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if (info.type != merged.type)
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{
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Error("can't merge '" + merged.DeclString() + "' and '" + info.DeclString() + "' into the same register because they have incompatible types. Consider reordering the fields so that adjacent fields have the same primitive type.");
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return MergeResult.Failed; // incompatible types
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}
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if (info.cols > 1 || merged.cols > 1)
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{
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Error("merging matrix types not yet supported ('" + merged.DeclString() + "' and '" + info.DeclString() + "'). Consider reordering the fields to place matrix-typed variables on four-component vector boundaries.");
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return MergeResult.Failed; // don't merge matrix types
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}
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if (info.rows + merged.rows > 4)
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{
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// @TODO: lift the restriction
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Error("can't merge '" + merged.DeclString() + "' and '" + info.DeclString() + "' because then " + info.name + " would cross register boundary. Consider reordering the fields so that none of them cross four-component vector boundaries when packed.");
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return MergeResult.Failed; // out of space
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}
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merged.rows += info.rows;
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merged.name += "_" + info.name;
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return MergeResult.Merged;
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}
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List<ShaderFieldInfo> Pack(List<ShaderFieldInfo> shaderFields)
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{
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List<ShaderFieldInfo> mergedFields = new List<ShaderFieldInfo>();
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List<ShaderFieldInfo>.Enumerator e = shaderFields.GetEnumerator();
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if (!e.MoveNext())
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{
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// Empty shader struct definition.
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return shaderFields;
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}
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ShaderFieldInfo current = e.Current.Clone() as ShaderFieldInfo;
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while (e.MoveNext())
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{
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while (true)
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{
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int offset = current.elementCount;
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MergeResult result = PackFields(e.Current, ref current);
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if (result == MergeResult.Failed)
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{
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return null;
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}
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else if (result == MergeResult.Full)
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{
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break;
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}
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// merge accessors
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Accessor acc = current.accessor;
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acc.name = current.name;
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e.Current.accessor = acc;
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e.Current.swizzleOffset += offset;
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current.packed = e.Current.packed = true;
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if (!e.MoveNext())
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{
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mergedFields.Add(current);
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return mergedFields;
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}
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}
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mergedFields.Add(current);
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current = e.Current.Clone() as ShaderFieldInfo;
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}
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return mergedFields;
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}
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public string EmitTypeDecl()
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{
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string shaderText = string.Empty;
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shaderText += "// Generated from " + type.FullName + "\n";
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shaderText += "// PackingRules = " + attr.packingRules.ToString() + "\n";
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shaderText += "struct " + type.Name + "\n";
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shaderText += "{\n";
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foreach (ShaderFieldInfo shaderFieldInfo in packedFields)
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{
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shaderText += "\t" + shaderFieldInfo.ToString() + "\n";
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}
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shaderText += "};\n";
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return shaderText;
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}
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public string EmitAccessors()
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{
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string shaderText = string.Empty;
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shaderText += "//\n";
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shaderText += "// Accessors for " + type.FullName + "\n";
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shaderText += "//\n";
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foreach (var shaderField in shaderFields)
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{
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Accessor acc = shaderField.accessor;
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string accessorName = shaderField.originalName;
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accessorName = "Get" + char.ToUpper(accessorName[0]) + accessorName.Substring(1);
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shaderText += shaderField.typeString + " " + accessorName + "(" + type.Name + " value)\n";
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shaderText += "{\n";
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string swizzle = "";
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// @TODO: support matrix type packing?
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if (shaderField.cols == 1) // @TEMP
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{
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// don't emit redundant swizzles
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if (shaderField.originalName != acc.name)
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{
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swizzle = "." + "xyzw".Substring(shaderField.swizzleOffset, shaderField.elementCount);
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}
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}
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shaderText += "\treturn value." + acc.name + swizzle + ";\n";
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shaderText += "}\n";
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}
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return shaderText;
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}
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public string EmitDefines()
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{
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string shaderText = string.Empty;
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shaderText += "//\n";
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shaderText += "// " + type.FullName + ": static fields\n";
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shaderText += "//\n";
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foreach (var def in statics)
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{
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shaderText += "#define " + def.Key + " (" + def.Value + ")\n";
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}
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return shaderText;
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}
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public string Emit()
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{
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return EmitDefines() + EmitTypeDecl() + EmitAccessors();
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}
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// This function is a helper to follow unity convertion
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// when converting fooBar ro FOO_BAR
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string InsertUnderscore(string name)
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{
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for (int i = 1; i < name.Length; i++)
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{
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if (char.IsLower(name[i - 1]) && char.IsUpper(name[i]))
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{
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// case switch, insert underscore
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name = name.Insert(i, "_");
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}
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}
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return name;
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}
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public bool Generate()
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{
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statics = new Dictionary<string, string>();
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FieldInfo[] fields = type.GetFields();
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shaderFields = new List<ShaderFieldInfo>();
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if (type.IsEnum)
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{
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foreach (var field in fields)
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{
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if (!field.IsSpecialName)
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{
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string name = field.Name;
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name = InsertUnderscore(name);
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statics[(type.Name + "_" + name).ToUpper()] = field.GetRawConstantValue().ToString();
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}
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}
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errors = null;
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return true;
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}
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foreach (var field in fields)
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{
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if (field.IsStatic)
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{
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if (field.FieldType.IsPrimitive)
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{
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statics[field.Name] = field.GetValue(null).ToString();
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}
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continue;
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}
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if (attr.simple)
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{
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string subNamespace = type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1);
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string name = InsertUnderscore(field.Name);
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statics[("DEBUGVIEW_" + subNamespace + "_" + type.Name + "_" + name).ToUpper()] = Convert.ToString(attr.debugCounterStart + debugCounter++);
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}
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if (field.FieldType.IsPrimitive)
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{
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if (field.FieldType == typeof(float))
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EmitPrimitiveType(PrimitiveType.Float, 1, field.Name, "", shaderFields);
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else if (field.FieldType == typeof(int))
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EmitPrimitiveType(PrimitiveType.Int, 1, field.Name, "", shaderFields);
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else if (field.FieldType == typeof(uint))
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EmitPrimitiveType(PrimitiveType.UInt, 1, field.Name, "", shaderFields);
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else
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{
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Error("unsupported field type '" + field.FieldType + "'");
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return false;
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}
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}
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else
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{
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// handle special types, otherwise try parsing the struct
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if (field.FieldType == typeof(Vector2))
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EmitPrimitiveType(PrimitiveType.Float, 2, field.Name, "", shaderFields);
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else if (field.FieldType == typeof(Vector3))
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EmitPrimitiveType(PrimitiveType.Float, 3, field.Name, "", shaderFields);
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else if (field.FieldType == typeof(Vector4))
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EmitPrimitiveType(PrimitiveType.Float, 4, field.Name, "", shaderFields);
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else if (field.FieldType == typeof(Matrix4x4))
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EmitMatrixType(PrimitiveType.Float, 4, 4, field.Name, "", shaderFields);
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else if (!ExtractComplex(field, shaderFields))
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{
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// Error reporting done in ExtractComplex()
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return false;
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}
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}
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}
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packedFields = shaderFields;
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if (attr.packingRules == PackingRules.Aggressive)
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{
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packedFields = Pack(shaderFields);
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if (packedFields == null)
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{
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return false;
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}
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}
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errors = null;
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return true;
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}
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public bool hasFields
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{
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get { return shaderFields.Count > 0; }
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}
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public bool hasStatics
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{
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get { return statics.Count > 0; }
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}
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public bool IsSimple()
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{
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return attr.simple;
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}
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public Type type;
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public GenerateHLSL attr;
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public int debugCounter;
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public List<string> errors = null;
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Dictionary<string, string> statics;
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List<ShaderFieldInfo> shaderFields;
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List<ShaderFieldInfo> packedFields;
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}
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}
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