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33 行
1010 B
33 行
1010 B
using System;
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namespace UnityEngine.ScriptableRenderLoop
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{
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//@TODO: We should continously move these values
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// into the engine when we can see them being generally useful
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[RequireComponent(typeof(Light))]
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public class AdditionalLightData : MonoBehaviour
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{
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public const int defaultShadowResolution = 512;
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public int shadowResolution = defaultShadowResolution;
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[RangeAttribute(0.0F, 100.0F)]
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public float innerSpotPercent = 0.0F;
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public static float GetInnerSpotPercent01(AdditionalLightData lightData)
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{
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if (lightData != null)
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return Mathf.Clamp(lightData.innerSpotPercent, 0.0f, 100.0f) / 100.0f;
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else
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return 0.0F;
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}
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public static int GetShadowResolution(AdditionalLightData lightData)
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{
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if (lightData != null)
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return lightData.shadowResolution;
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else
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return defaultShadowResolution;
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}
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}
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}
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