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1.3 KiB

using System;
using System.Collections.Generic;
namespace UnityEngine.Graphing
{
public enum ModificationScope
{
Nothing = 0,
Node = 1,
Graph = 2,
Topological = 3
}
public delegate void OnNodeModified(INode node, ModificationScope scope);
public delegate void OnNodeReplaced(INode previous, INode current);
public interface INode
{
OnNodeModified onModified { get; set; }
OnNodeReplaced onReplaced { get; set; }
IGraph owner { get; set; }
Guid guid { get; }
Guid RewriteGuid();
string name { get; set; }
bool canDeleteNode { get; }
IEnumerable<T> GetInputSlots<T>() where T : ISlot;
IEnumerable<T> GetOutputSlots<T>() where T : ISlot;
IEnumerable<T> GetSlots<T>() where T : ISlot;
void AddSlot(ISlot slot);
void RemoveSlot(int slotId);
SlotReference GetSlotReference(int slotId);
T FindSlot<T>(int slotId) where T : ISlot;
T FindInputSlot<T>(int slotId) where T : ISlot;
T FindOutputSlot<T>(int slotId) where T : ISlot;
IEnumerable<ISlot> GetInputsWithNoConnection();
DrawState drawState { get; set; }
bool hasError { get; }
void ValidateNode();
void UpdateNodeAfterDeserialization();
}
}