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38 行
1.1 KiB
38 行
1.1 KiB
using System.Text;
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namespace UnityEngine.MaterialGraph
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{
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public class VectorPropertyChunk : PropertyChunk
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{
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private readonly Vector4 m_DefaultVector;
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public VectorPropertyChunk(string propertyName, string propertyDescription, Vector4 defaultVector, HideState hideState)
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: base(propertyName, propertyDescription, hideState)
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{
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m_DefaultVector = defaultVector;
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}
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public Vector4 defaultValue
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{
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get { return m_DefaultVector; }
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}
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public override string GetPropertyString()
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{
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var result = new StringBuilder();
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result.Append(propertyName);
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result.Append("(\"");
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result.Append(propertyDescription);
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result.Append("\", Vector) = (");
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result.Append(defaultValue.x);
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result.Append(",");
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result.Append(defaultValue.y);
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result.Append(",");
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result.Append(defaultValue.z);
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result.Append(",");
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result.Append(defaultValue.w);
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result.Append(")");
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return result.ToString();
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}
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}
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}
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