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目录树:
4e0aa7d7
/main
/scriptablerenderloop-materialgraph
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/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
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/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
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/projects-TheLastStand
/iridesence
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/Add-physical-light-unity-support
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/LW-BakedIndirect
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/Branch_ScriptableCulling
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
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/lwrp-xr-tim-hacks
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
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/Branch_DebugWindowFix
/lw-shadow-keyword
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/tag-1.1.4-preview
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/tag-1.1.5-preview
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2018.1.0f2
SRP_0.1.25
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ScriptableRenderPipeline
/
MaterialGraphProject
/
Assets
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UnityShaderEditor
/
Editor
/
Importers
文件历史
Tim Cooper
fba42d48
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
7 年前
..
MasterRemapGraphImporter.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
MasterRemapGraphImporter.cs.meta
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
MasterRemapGraphImporterEditor.cs
redoing importers
7 年前
MasterRemapGraphImporterEditor.cs.meta
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
ShaderGraphImporter.cs
Working scripted importer version.
7 年前
ShaderGraphImporter.cs.meta
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
8 年前
ShaderGraphImporterEditor.cs
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
7 年前
ShaderGraphImporterEditor.cs.meta
redoing importers
7 年前
ShaderSubGraphImporter.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
ShaderSubGraphImporter.cs.meta
Reenable sub graphs
8 年前
ShaderSubGraphImporterEditor.cs
redoing importers
7 年前
ShaderSubGraphImporterEditor.cs.meta
Start work on making 'sub-graph' work again in an expected way.
7 年前