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Tim Cooper fba42d48 Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
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MasterRemapGraphImporter.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MasterRemapGraphImporter.cs.meta Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
MasterRemapGraphImporterEditor.cs redoing importers 7 年前
MasterRemapGraphImporterEditor.cs.meta Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
ShaderGraphImporter.cs Working scripted importer version. 7 年前
ShaderGraphImporter.cs.meta [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
ShaderGraphImporterEditor.cs Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
ShaderGraphImporterEditor.cs.meta redoing importers 7 年前
ShaderSubGraphImporter.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderSubGraphImporter.cs.meta Reenable sub graphs 8 年前
ShaderSubGraphImporterEditor.cs redoing importers 7 年前
ShaderSubGraphImporterEditor.cs.meta Start work on making 'sub-graph' work again in an expected way. 7 年前