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56 行
1.4 KiB

using System;
namespace UnityEditor.ShaderGraph
{
[Flags]
public enum NeededCoordinateSpace
{
None = 0,
Object = 1 << 0,
View = 1 << 1,
World = 1 << 2,
Tangent = 1 << 3
}
public enum CoordinateSpace : int
{
Object,
View,
World,
Tangent
}
public enum InterpolatorType
{
Normal,
BiTangent,
Tangent,
ViewDirection,
Position
}
public static class CoordinateSpaceNameExtensions
{
public static string ToVariableName(this CoordinateSpace space, InterpolatorType type)
{
return string.Format("{0}Space{1}", space, type);
}
public static NeededCoordinateSpace ToNeededCoordinateSpace(this CoordinateSpace space)
{
switch (space)
{
case CoordinateSpace.Object:
return NeededCoordinateSpace.Object;
case CoordinateSpace.View:
return NeededCoordinateSpace.View;
case CoordinateSpace.World:
return NeededCoordinateSpace.World;
case CoordinateSpace.Tangent:
return NeededCoordinateSpace.Tangent;
default:
throw new ArgumentOutOfRangeException("space", space, null);
}
}
}
}