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35 行
1.0 KiB
35 行
1.0 KiB
using System;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class SamplerStateMaterialSlot : MaterialSlot
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{
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public SamplerStateMaterialSlot()
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{
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}
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public SamplerStateMaterialSlot(
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int slotId,
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string displayName,
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string shaderOutputName,
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SlotType slotType,
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ShaderStage shaderStage = ShaderStage.Dynamic,
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bool hidden = false)
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:base(slotId, displayName, shaderOutputName, slotType, shaderStage, hidden)
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{
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}
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public override SlotValueType valueType { get { return SlotValueType.SamplerState; } }
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public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.SamplerState; } }
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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}
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}
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}
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