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29 行
856 B
29 行
856 B
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class MaterialGraph : AbstractMaterialGraph, IShaderGraph
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{
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public IMasterNode masterNode
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{
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get { return GetNodes<INode>().OfType<IMasterNode>().FirstOrDefault(); }
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}
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public string GetShader(string name, GenerationMode mode, out List<PropertyCollector.TextureInfo> configuredTextures)
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{
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PreviewMode pmode;
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FloatShaderProperty outputIdProperty;
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return base.GetShader(masterNode as AbstractMaterialNode, mode, name, out configuredTextures, out pmode, out outputIdProperty);
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}
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public void LoadedFromDisk()
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{
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OnEnable();
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ValidateGraph();
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}
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}
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}
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