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29 行
856 B

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class MaterialGraph : AbstractMaterialGraph, IShaderGraph
{
public IMasterNode masterNode
{
get { return GetNodes<INode>().OfType<IMasterNode>().FirstOrDefault(); }
}
public string GetShader(string name, GenerationMode mode, out List<PropertyCollector.TextureInfo> configuredTextures)
{
PreviewMode pmode;
FloatShaderProperty outputIdProperty;
return base.GetShader(masterNode as AbstractMaterialNode, mode, name, out configuredTextures, out pmode, out outputIdProperty);
}
public void LoadedFromDisk()
{
OnEnable();
ValidateGraph();
}
}
}