您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Thomas 076b0d65 Cleaned up unused usings 7 年前
..
ShaderGUI Cleaned up unused usings 7 年前
GenerateTextures.cs Add LW SRP into material graph 7 年前
GenerateTextures.cs.meta Add LW SRP into material graph 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetInspector.cs Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightAssetInspector.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUpgraders.cs Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前