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Arnaud Carre 3787c4e6 [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
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BasicProfiling Merge branch 'master' into OnTileDeferred 7 年前
CullingTest [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
CullingTest1 [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
Data Downsized all textures from Fern/Tree assets 7 年前
GIParityTest Added GI modes test scene. 8 年前
GammaTest Added a scene to test gamma (only basic case right now). 8 年前
GlobalIlluminationTest Merge branch 'metal' into classicDeferredMobile 8 年前
GraphicTest Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
HDRI merged master 8 年前
HDRenderLoopTest Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
LayeredLitTest merged master 8 年前
Material Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
NewBatcherTest merged master 8 年前
PostProcess Profiles Updated HDRenderLoopTest scene to use latest postfx 8 年前
Prefabs Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
ShadowTest Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
SphereStandard merged master 8 年前
WindTest merged master 8 年前
BasicProfiling.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
BasicProfiling.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
BasicProfiling.unity.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
CullingTest.meta added CullingTest1 scene 7 年前
CullingTest1.meta added CullingTest1 scene 7 年前
CullingTest1.unity [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
CullingTest1.unity.meta added CullingTest1 scene 7 年前
CullingTest2.unity [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
CullingTest2.unity.meta [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
Data.meta Update Shadow Scene 7 年前
GIParityTest.meta Added GI modes test scene. 8 年前
GIParityTest.unity Added GI modes test scene. 8 年前
GIParityTest.unity.meta Added GI modes test scene. 8 年前
GammaTest.meta Added a scene to test gamma (only basic case right now). 8 年前
GammaTest.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GammaTest.unity.meta Added a scene to test gamma (only basic case right now). 8 年前
GlobalIlluminationTest.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前
GlobalIlluminationTest.unity Fixed GI test scene 8 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
GraphicTest.meta HDRenderPipeline; Add Pom test level 8 年前
HDRI.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
HDRenderLoopTest.meta Add missing meta 7 年前
HDRenderLoopTest.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.meta Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
LayeredLitTest.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Material.meta More work 8 年前
MultipleShadowsTest.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
MultipleShadowsTest.unity.meta HDRenderPipeline: Relink enable shadow option + add test shadow scene 8 年前
NewBatcherBench1.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
NewBatcherBench1.unity.meta new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
NewBatcherBench2.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
NewBatcherBench2.unity.meta add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
NewBatcherTest.meta Merge pull request #257 from Unity-Technologies/Branch_Batching2 8 年前
PostProcess Profiles.meta Updated HDRenderLoopTest scene to use latest postfx 8 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
SSSProfiling.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
SSSProfiling.unity.meta Add the SSS profiling scene 7 年前
ShadowTest.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
ShadowsTest.unity Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
ShadowsTest.unity.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
WindTest.meta Added first version of vertex wind and a corresponding test scene. 8 年前
WindTest.unity Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
WindTest.unity.meta Added first version of vertex wind and a corresponding test scene. 8 年前