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namespace UnityEngine.MaterialGraph
{
[Title("Vector/Rejection Node")]
public class VectorRejectionNode : Function2Input, IGeneratesFunction
{
public VectorRejectionNode()
{
name = "VectorRejection";
}
protected override string GetFunctionName()
{
return "unity_vector_rejection_" + precision;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return arg1 - (arg2 * dot(arg1, arg2) / dot(arg2, arg2));", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}