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29 行
1010 B
29 行
1010 B
namespace UnityEngine.MaterialGraph
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{
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[Title("Vector/Rejection Node")]
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public class VectorRejectionNode : Function2Input, IGeneratesFunction
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{
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public VectorRejectionNode()
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{
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name = "VectorRejection";
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}
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protected override string GetFunctionName()
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{
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return "unity_vector_rejection_" + precision;
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk("return arg1 - (arg2 * dot(arg1, arg2) / dot(arg2, arg2));", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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