您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
115 行
3.0 KiB
115 行
3.0 KiB
using System.Collections.Generic;
|
|
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
public abstract class PropertyNode : AbstractMaterialNode
|
|
{
|
|
public enum ExposedState
|
|
{
|
|
Exposed,
|
|
NotExposed
|
|
}
|
|
|
|
[SerializeField]
|
|
private string m_Description = string.Empty;
|
|
|
|
[SerializeField]
|
|
private ExposedState m_Exposed = ExposedState.NotExposed;
|
|
|
|
public ExposedState exposedState
|
|
{
|
|
get
|
|
{
|
|
if (owner is SubGraph)
|
|
return ExposedState.NotExposed;
|
|
|
|
return m_Exposed;
|
|
}
|
|
set
|
|
{
|
|
if (m_Exposed == value)
|
|
return;
|
|
|
|
m_Exposed = value;
|
|
}
|
|
}
|
|
|
|
public string description
|
|
{
|
|
get
|
|
{
|
|
return string.IsNullOrEmpty(m_Description) ? name : m_Description;
|
|
}
|
|
set { m_Description = value; }
|
|
}
|
|
|
|
public string propertyName
|
|
{
|
|
get
|
|
{
|
|
return string.Format("{0}_{1}_Uniform", name, guid.ToString().Replace("-", "_"));
|
|
}
|
|
}
|
|
|
|
public abstract PropertyType propertyType { get; }
|
|
|
|
public abstract PreviewProperty GetPreviewProperty();
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
return propertyName;
|
|
}
|
|
|
|
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
|
|
{
|
|
base.CollectPreviewMaterialProperties(properties);
|
|
properties.Add(GetPreviewProperty());
|
|
}
|
|
|
|
protected override bool CalculateNodeHasError()
|
|
{
|
|
if (exposedState == ExposedState.NotExposed)
|
|
return false;
|
|
|
|
var propNodes = owner.GetNodes<PropertyNode>();
|
|
foreach (var n in propNodes)
|
|
{
|
|
if (n == this || n.exposedState == ExposedState.NotExposed)
|
|
continue;
|
|
|
|
if (n.propertyName == propertyName)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
public override float GetNodeUIHeight(float width)
|
|
{
|
|
return 2 * EditorGUIUtility.singleLineHeight;
|
|
}
|
|
|
|
public override bool OnGUI()
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
m_Exposed = EditorGUILayout.Toggle("Exposed Property", m_Exposed);
|
|
if (m_Exposed)
|
|
m_PropertyName = EditorGUILayout.DelayedTextField("Property Name", m_PropertyName);
|
|
|
|
var modified = EditorGUI.EndChangeCheck();
|
|
if (modified)
|
|
{
|
|
owner.ValidateGraph();
|
|
}
|
|
|
|
if (m_Exposed)
|
|
m_Description = EditorGUILayout.TextField("Description", m_Description);
|
|
|
|
modified |= base.OnGUI();
|
|
return modified;
|
|
}*/
|
|
}
|
|
}
|