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100 行
4.9 KiB
100 行
4.9 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering
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{
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public class SerializedHDReflectionProbe
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{
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internal ReflectionProbe target;
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internal HDAdditionalReflectionData targetData;
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internal SerializedObject so;
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internal SerializedObject addso;
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internal SerializedProperty mode;
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internal SerializedProperty renderDynamicObjects;
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internal SerializedProperty customBakedTexture;
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internal SerializedProperty refreshMode;
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internal SerializedProperty timeSlicingMode;
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internal SerializedProperty intensityMultiplier;
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internal SerializedProperty legacyBlendDistance;
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internal SerializedProperty boxSize;
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internal SerializedProperty boxOffset;
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internal SerializedProperty resolution;
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internal SerializedProperty shadowDistance;
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internal SerializedProperty cullingMask;
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internal SerializedProperty useOcclusionCulling;
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internal SerializedProperty nearClip;
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internal SerializedProperty farClip;
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internal SerializedProperty boxProjection;
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internal SerializedProperty influenceShape;
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internal SerializedProperty influenceSphereRadius;
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internal SerializedProperty useSeparateProjectionVolume;
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internal SerializedProperty boxReprojectionVolumeSize;
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internal SerializedProperty boxReprojectionVolumeCenter;
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internal SerializedProperty sphereReprojectionVolumeRadius;
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internal SerializedProperty blendDistancePositive;
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internal SerializedProperty blendDistanceNegative;
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internal SerializedProperty blendNormalDistancePositive;
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internal SerializedProperty blendNormalDistanceNegative;
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internal SerializedProperty boxSideFadePositive;
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internal SerializedProperty boxSideFadeNegative;
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internal SerializedProperty dimmer;
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public SerializedHDReflectionProbe(SerializedObject so, SerializedObject addso)
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{
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this.so = so;
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this.addso = addso;
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target = (ReflectionProbe)so.targetObject;
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targetData = target.GetComponent<HDAdditionalReflectionData>();
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mode = so.FindProperty("m_Mode");
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customBakedTexture = so.FindProperty("m_CustomBakedTexture");
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renderDynamicObjects = so.FindProperty("m_RenderDynamicObjects");
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refreshMode = so.FindProperty("m_RefreshMode");
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timeSlicingMode = so.FindProperty("m_TimeSlicingMode");
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intensityMultiplier = so.FindProperty("m_IntensityMultiplier");
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boxSize = so.FindProperty("m_BoxSize");
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boxOffset = so.FindProperty("m_BoxOffset");
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resolution = so.FindProperty("m_Resolution");
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shadowDistance = so.FindProperty("m_ShadowDistance");
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cullingMask = so.FindProperty("m_CullingMask");
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useOcclusionCulling = so.FindProperty("m_UseOcclusionCulling");
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nearClip = so.FindProperty("m_NearClip");
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farClip = so.FindProperty("m_FarClip");
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boxProjection = so.FindProperty("m_BoxProjection");
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legacyBlendDistance = so.FindProperty("m_BlendDistance");
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influenceShape = addso.Find((HDAdditionalReflectionData d) => d.influenceShape);
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influenceSphereRadius = addso.Find((HDAdditionalReflectionData d) => d.influenceSphereRadius);
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useSeparateProjectionVolume = addso.Find((HDAdditionalReflectionData d) => d.useSeparateProjectionVolume);
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boxReprojectionVolumeSize = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeSize);
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boxReprojectionVolumeCenter = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeCenter);
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sphereReprojectionVolumeRadius = addso.Find((HDAdditionalReflectionData d) => d.sphereReprojectionVolumeRadius);
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dimmer = addso.Find((HDAdditionalReflectionData d) => d.dimmer);
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blendDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendDistancePositive);
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blendDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendDistanceNegative);
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blendNormalDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistancePositive);
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blendNormalDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistanceNegative);
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boxSideFadePositive = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadePositive);
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boxSideFadeNegative = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadeNegative);
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}
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public void Update()
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{
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so.Update();
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addso.Update();
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// Set the legacy blend distance to 0 so the legacy culling system use the probe extent
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legacyBlendDistance.floatValue = 0;
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}
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public void Apply()
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{
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so.ApplyModifiedProperties();
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addso.ApplyModifiedProperties();
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}
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}
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}
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