您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

100 行
4.9 KiB

using UnityEngine;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{
public class SerializedHDReflectionProbe
{
internal ReflectionProbe target;
internal HDAdditionalReflectionData targetData;
internal SerializedObject so;
internal SerializedObject addso;
internal SerializedProperty mode;
internal SerializedProperty renderDynamicObjects;
internal SerializedProperty customBakedTexture;
internal SerializedProperty refreshMode;
internal SerializedProperty timeSlicingMode;
internal SerializedProperty intensityMultiplier;
internal SerializedProperty legacyBlendDistance;
internal SerializedProperty boxSize;
internal SerializedProperty boxOffset;
internal SerializedProperty resolution;
internal SerializedProperty shadowDistance;
internal SerializedProperty cullingMask;
internal SerializedProperty useOcclusionCulling;
internal SerializedProperty nearClip;
internal SerializedProperty farClip;
internal SerializedProperty boxProjection;
internal SerializedProperty influenceShape;
internal SerializedProperty influenceSphereRadius;
internal SerializedProperty useSeparateProjectionVolume;
internal SerializedProperty boxReprojectionVolumeSize;
internal SerializedProperty boxReprojectionVolumeCenter;
internal SerializedProperty sphereReprojectionVolumeRadius;
internal SerializedProperty blendDistancePositive;
internal SerializedProperty blendDistanceNegative;
internal SerializedProperty blendNormalDistancePositive;
internal SerializedProperty blendNormalDistanceNegative;
internal SerializedProperty boxSideFadePositive;
internal SerializedProperty boxSideFadeNegative;
internal SerializedProperty dimmer;
public SerializedHDReflectionProbe(SerializedObject so, SerializedObject addso)
{
this.so = so;
this.addso = addso;
target = (ReflectionProbe)so.targetObject;
targetData = target.GetComponent<HDAdditionalReflectionData>();
mode = so.FindProperty("m_Mode");
customBakedTexture = so.FindProperty("m_CustomBakedTexture");
renderDynamicObjects = so.FindProperty("m_RenderDynamicObjects");
refreshMode = so.FindProperty("m_RefreshMode");
timeSlicingMode = so.FindProperty("m_TimeSlicingMode");
intensityMultiplier = so.FindProperty("m_IntensityMultiplier");
boxSize = so.FindProperty("m_BoxSize");
boxOffset = so.FindProperty("m_BoxOffset");
resolution = so.FindProperty("m_Resolution");
shadowDistance = so.FindProperty("m_ShadowDistance");
cullingMask = so.FindProperty("m_CullingMask");
useOcclusionCulling = so.FindProperty("m_UseOcclusionCulling");
nearClip = so.FindProperty("m_NearClip");
farClip = so.FindProperty("m_FarClip");
boxProjection = so.FindProperty("m_BoxProjection");
legacyBlendDistance = so.FindProperty("m_BlendDistance");
influenceShape = addso.Find((HDAdditionalReflectionData d) => d.influenceShape);
influenceSphereRadius = addso.Find((HDAdditionalReflectionData d) => d.influenceSphereRadius);
useSeparateProjectionVolume = addso.Find((HDAdditionalReflectionData d) => d.useSeparateProjectionVolume);
boxReprojectionVolumeSize = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeSize);
boxReprojectionVolumeCenter = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeCenter);
sphereReprojectionVolumeRadius = addso.Find((HDAdditionalReflectionData d) => d.sphereReprojectionVolumeRadius);
dimmer = addso.Find((HDAdditionalReflectionData d) => d.dimmer);
blendDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendDistancePositive);
blendDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendDistanceNegative);
blendNormalDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistancePositive);
blendNormalDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistanceNegative);
boxSideFadePositive = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadePositive);
boxSideFadeNegative = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadeNegative);
}
public void Update()
{
so.Update();
addso.Update();
// Set the legacy blend distance to 0 so the legacy culling system use the probe extent
legacyBlendDistance.floatValue = 0;
}
public void Apply()
{
so.ApplyModifiedProperties();
addso.ApplyModifiedProperties();
}
}
}