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197 行
7.4 KiB
197 行
7.4 KiB
using UnityEngine;
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Settings = MotionBlurModel.Settings;
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[PostProcessingModelEditor(typeof(MotionBlurModel))]
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public class MotionBlurModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_ShutterAngle;
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SerializedProperty m_SampleCount;
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SerializedProperty m_FrameBlending;
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GraphDrawer m_GraphDrawer;
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class GraphDrawer
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{
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const float k_Height = 32f;
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Texture m_BlendingIcon;
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GUIStyle m_LowerCenterStyle;
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GUIStyle m_MiddleCenterStyle;
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Color m_ColorDark;
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Color m_ColorGray;
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Vector3[] m_RectVertices = new Vector3[4];
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public GraphDrawer()
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{
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m_BlendingIcon = EditorResources.Load<Texture>("UI/MotionBlendingIcon.png");
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m_LowerCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.LowerCenter };
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m_MiddleCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleCenter };
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if (EditorGUIUtility.isProSkin)
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{
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m_ColorDark = new Color(0.18f, 0.18f, 0.18f);
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m_ColorGray = new Color(0.43f, 0.43f, 0.43f);
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}
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else
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{
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m_ColorDark = new Color(0.64f, 0.64f, 0.64f);
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m_ColorGray = new Color(0.92f, 0.92f, 0.92f);
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}
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}
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public void DrawShutterGraph(float angle)
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{
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var center = GUILayoutUtility.GetRect(128, k_Height).center;
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// Parameters used to make transitions smooth.
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var zeroWhenOff = Mathf.Min(1f, angle * 0.1f);
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var zeroWhenFull = Mathf.Min(1f, (360f - angle) * 0.02f);
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// Shutter angle graph
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var discCenter = center - new Vector2(k_Height * 2.4f, 0f);
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// - exposure duration indicator
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DrawDisc(discCenter, k_Height * Mathf.Lerp(0.5f, 0.38f, zeroWhenFull), m_ColorGray);
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// - shutter disc
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DrawDisc(discCenter, k_Height * 0.16f * zeroWhenFull, m_ColorDark);
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// - shutter blade
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DrawArc(discCenter, k_Height * 0.5f, 360f - angle, m_ColorDark);
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// - shutter axis
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DrawDisc(discCenter, zeroWhenOff, m_ColorGray);
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// Shutter label (off/full)
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var labelSize = new Vector2(k_Height, k_Height);
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var labelOrigin = discCenter - labelSize * 0.5f;
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var labelRect = new Rect(labelOrigin, labelSize);
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if (Mathf.Approximately(angle, 0f))
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GUI.Label(labelRect, "Off", m_MiddleCenterStyle);
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else if (Mathf.Approximately(angle, 360f))
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GUI.Label(labelRect, "Full", m_MiddleCenterStyle);
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// Exposure time bar graph
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var outerBarSize = new Vector2(4.75f, 0.5f) * k_Height;
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var innerBarSize = outerBarSize;
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innerBarSize.x *= angle / 360f;
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var barCenter = center + new Vector2(k_Height * 0.9f, 0f);
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var barOrigin = barCenter - outerBarSize * 0.5f;
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DrawRect(barOrigin, outerBarSize, m_ColorDark);
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DrawRect(barOrigin, innerBarSize, m_ColorGray);
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var barText = "Exposure time = " + (angle / 3.6f).ToString("0") + "% of ΔT";
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GUI.Label(new Rect(barOrigin, outerBarSize), barText, m_MiddleCenterStyle);
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}
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public void DrawBlendingGraph(float strength)
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{
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var center = GUILayoutUtility.GetRect(128, k_Height).center;
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var iconSize = new Vector2(k_Height, k_Height);
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var iconStride = new Vector2(k_Height * 0.9f, 0f);
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var iconOrigin = center - iconSize * 0.5f - iconStride * 2f;
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for (var i = 0; i < 5; i++)
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{
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var weight = BlendingWeight(strength, i / 60f);
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var rect = new Rect(iconOrigin + iconStride * i, iconSize);
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var color = m_ColorGray;
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color.a = weight;
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GUI.color = color;
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GUI.Label(rect, m_BlendingIcon);
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GUI.color = Color.white;
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GUI.Label(rect, (weight * 100).ToString("0") + "%", m_LowerCenterStyle);
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}
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// EditorGUIUtility.isProSkin
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}
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// Weight function for multi frame blending
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float BlendingWeight(float strength, float time)
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{
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if (strength > 0f || Mathf.Approximately(time, 0f))
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return Mathf.Exp(-time * Mathf.Lerp(80f, 10f, strength));
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return 0;
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}
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// Draw a solid disc in the graph rect.
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void DrawDisc(Vector2 center, float radius, Color fill)
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{
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Handles.color = fill;
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Handles.DrawSolidDisc(center, Vector3.forward, radius);
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}
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// Draw an arc in the graph rect.
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void DrawArc(Vector2 center, float radius, float angle, Color fill)
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{
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var start = new Vector2(
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-Mathf.Cos(Mathf.Deg2Rad * angle / 2f),
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Mathf.Sin(Mathf.Deg2Rad * angle / 2f)
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);
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Handles.color = fill;
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Handles.DrawSolidArc(center, Vector3.forward, start, angle, radius);
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}
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// Draw a rectangle in the graph rect.
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void DrawRect(Vector2 origin, Vector2 size, Color color)
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{
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var p0 = origin;
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var p1 = origin + size;
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m_RectVertices[0] = p0;
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m_RectVertices[1] = new Vector2(p1.x, p0.y);
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m_RectVertices[2] = p1;
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m_RectVertices[3] = new Vector2(p0.x, p1.y);
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Handles.color = Color.white;
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Handles.DrawSolidRectangleWithOutline(m_RectVertices, color, Color.clear);
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}
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}
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public override void OnEnable()
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{
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m_ShutterAngle = FindSetting((Settings x) => x.shutterAngle);
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m_SampleCount = FindSetting((Settings x) => x.sampleCount);
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m_FrameBlending = FindSetting((Settings x) => x.frameBlending);
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}
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public override void OnInspectorGUI()
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{
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if (m_GraphDrawer == null)
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m_GraphDrawer = new GraphDrawer();
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EditorGUILayout.LabelField("Shutter Speed Simulation", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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m_GraphDrawer.DrawShutterGraph(m_ShutterAngle.floatValue);
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EditorGUILayout.PropertyField(m_ShutterAngle);
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EditorGUILayout.PropertyField(m_SampleCount);
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Multiple Frame Blending", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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float fbValue = m_FrameBlending.floatValue;
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m_GraphDrawer.DrawBlendingGraph(fbValue);
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EditorGUILayout.PropertyField(m_FrameBlending);
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if (fbValue > 0f)
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EditorGUILayout.HelpBox("Multi-Frame Blending lowers precision of the final picture for optimization purposes.", MessageType.Info);
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EditorGUI.indentLevel--;
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}
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}
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}
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