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Paul Demeulenaere 455235b0 Translate field type to correct material graph type (MaterialID is ignored for now) 8 年前
Assets Translate field type to correct material graph type (MaterialID is ignored for now) 8 年前
ProjectSettings HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
.editorconfig add formatting helper to repository 8 年前
.gitignore Add first version of Material Graph Common Interface (naming is pretty temporary) 8 年前
.gitmodules Add External MaterialGraph 8 年前
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README.md Update readme 8 年前
_ExternalSymLink.bat Add first version of Material Graph Common Interface (naming is pretty temporary) 8 年前

README.md

Unity Scriptable Render Loop testbed

NOTE: this is a testbed for a Unity feature that has not shipped yet! The project will not work with any public Unity version, and things in it might and will be broken.

"Scriptable Render Loops" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a new modern built-in rendering loop with it. For now you can look around if you're really curious, but like said above, this is not useful for any public Unity version yet.

There's a more detailed overview document here: ScriptableRenderLoop google doc

Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.