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33 行
1.1 KiB

using System.Collections.Generic;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor.ShaderGraph;
using UnityEngine;
using System.IO;
using System.Linq;
using System.Text;
[ScriptedImporter(2, "ShaderSubGraph")]
public class ShaderSubGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
var graph = JsonUtility.FromJson<SubGraph>(textGraph);
if (graph == null)
return;
var sourceAssetDependencyPaths = new List<string>();
foreach (var node in graph.GetNodes<AbstractMaterialNode>())
node.GetSourceAssetDependencies(sourceAssetDependencyPaths);
var graphAsset = ScriptableObject.CreateInstance<MaterialSubGraphAsset>();
graphAsset.subGraph = graph;
ctx.AddObjectToAsset("MainAsset", graphAsset);
ctx.SetMainObject(graphAsset);
foreach (var sourceAssetDependencyPath in sourceAssetDependencyPaths.Distinct())
ctx.DependsOnSourceAsset(sourceAssetDependencyPath);
}
}