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43 行
1.2 KiB
43 行
1.2 KiB
using System;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Matrix3ShaderProperty : MatrixShaderProperty
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{
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public Matrix3ShaderProperty()
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{
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displayName = "Matrix3";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Matrix3; }
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return "float4x4 " + referenceName + " = float4x4(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)" + delimiter;
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}
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public override INode ToConcreteNode()
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{
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return new Matrix3Node
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{
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row0 = new Vector3(value.m00, value.m01, value.m02),
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row1 = new Vector3(value.m10, value.m11, value.m12),
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row2 = new Vector3(value.m20, value.m21, value.m22)
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};
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}
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public override IShaderProperty Copy()
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{
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var copied = new Matrix3ShaderProperty();
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copied.displayName = displayName;
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copied.value = value;
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return copied;
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}
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}
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}
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