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188 行
6.3 KiB
188 行
6.3 KiB
using System;
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using System.Text;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public static class GradientUtils
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{
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public static void GetGradientDeclaration(Gradient gradient, ref ShaderStringBuilder s)
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{
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string[] colors = new string[8];
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for (int i = 0; i < colors.Length; i++)
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colors[i] = string.Format("g.colors[{0}] = float4(0, 0, 0, 0);", i.ToString());
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for (int i = 0; i < gradient.colorKeys.Length; i++)
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colors[i] = GetColorKey(i, gradient.colorKeys[i].color, gradient.colorKeys[i].time);
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string[] alphas = new string[8];
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for (int i = 0; i < colors.Length; i++)
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alphas[i] = string.Format("g.alphas[{0}] = float2(0, 0);", i.ToString());
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for (int i = 0; i < gradient.alphaKeys.Length; i++)
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alphas[i] = GetAlphaKey(i, gradient.alphaKeys[i].alpha, gradient.alphaKeys[i].time);
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s.AppendLine("Gradient g;");
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s.AppendLine("g.type = {0};",
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(int)gradient.mode);
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s.AppendLine("g.colorsLength = {0};",
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gradient.colorKeys.Length);
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s.AppendLine("g.alphasLength = {0};",
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gradient.alphaKeys.Length);
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for (int i = 0; i < colors.Length; i++)
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s.AppendLine(colors[i]);
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for (int i = 0; i < alphas.Length; i++)
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s.AppendLine(alphas[i]);
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}
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public static bool CheckEquivalency(Gradient A, Gradient B)
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{
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var currentMode = A.mode;
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var currentColorKeys = A.colorKeys;
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var currentAlphaKeys = A.alphaKeys;
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var newMode = B.mode;
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var newColorKeys = B.colorKeys;
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var newAlphaKeys = B.alphaKeys;
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if (currentMode != newMode || currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length)
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{
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return false;
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}
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else
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{
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for (var i = 0; i < currentColorKeys.Length; i++)
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{
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if (currentColorKeys[i].color != newColorKeys[i].color || Mathf.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9)
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return false;
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}
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for (var i = 0; i < currentAlphaKeys.Length; i++)
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{
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if (Mathf.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Mathf.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9)
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return false;
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}
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}
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return true;
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}
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private static string GetColorKey(int index, Color color, float time)
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{
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return string.Format("g.colors[{0}] = float4({1}, {2}, {3}, {4});", index, color.r, color.g, color.b, time);
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}
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private static string GetAlphaKey(int index, float alpha, float time)
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{
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return string.Format("g.alphas[{0}] = float2({1}, {2});", index, alpha, time);
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}
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public static Vector4 ColorKeyToVector(GradientColorKey key)
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{
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return new Vector4(key.color.r, key.color.g, key.color.b, key.time);
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}
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public static Vector2 AlphaKeyToVector(GradientAlphaKey key)
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{
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return new Vector2(key.alpha, key.time);
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}
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}
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[Serializable]
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public class GradientShaderProperty : AbstractShaderProperty<Gradient>
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{
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public GradientShaderProperty()
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{
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displayName = "Gradient";
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value = new Gradient();
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}
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private bool m_OverrideMembers = false;
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private string m_OverrideSlotName;
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public override PropertyType propertyType
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{
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get { return PropertyType.Gradient; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public void OverrideMembers(string slotName)
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{
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m_OverrideMembers = true;
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m_OverrideSlotName = slotName;
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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if (m_OverrideMembers)
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{
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ShaderStringBuilder s = new ShaderStringBuilder();
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s.AppendLine("Gradient Unity{0} ()",
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referenceName);
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using (s.BlockScope())
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{
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s.AppendLine("Gradient g;");
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s.AppendLine("g.type = {0}_Type;", m_OverrideSlotName);
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s.AppendLine("g.colorsLength = {0}_ColorsLength;", m_OverrideSlotName);
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s.AppendLine("g.alphasLength = {0}_AlphasLength;", m_OverrideSlotName);
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for (int i = 0; i < 8; i++)
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{
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s.AppendLine("g.colors[{0}] = {1}_ColorKey{0};", i, m_OverrideSlotName);
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}
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for (int i = 0; i < 8; i++)
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{
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s.AppendLine("g.alphas[{0}] = {1}_AlphaKey{0};", i, m_OverrideSlotName);
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}
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s.AppendLine("return g;", true);
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}
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return s.ToString();
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}
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else
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{
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ShaderStringBuilder s = new ShaderStringBuilder();
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s.AppendLine("Gradient Unity{0} ()", referenceName);
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using (s.BlockScope())
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{
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GradientUtils.GetGradientDeclaration(value, ref s);
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s.AppendLine("return g;", true);
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}
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return s.ToString();
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}
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Gradient)
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{
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name = referenceName,
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gradientValue = value
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};
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}
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public override INode ToConcreteNode()
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{
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return new GradientNode { gradient = value };
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}
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public override IShaderProperty Copy()
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{
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return new GradientShaderProperty
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{
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value = value
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};
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}
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}
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}
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