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188 行
6.3 KiB

using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public static class GradientUtils
{
public static void GetGradientDeclaration(Gradient gradient, ref ShaderStringBuilder s)
{
string[] colors = new string[8];
for (int i = 0; i < colors.Length; i++)
colors[i] = string.Format("g.colors[{0}] = float4(0, 0, 0, 0);", i.ToString());
for (int i = 0; i < gradient.colorKeys.Length; i++)
colors[i] = GetColorKey(i, gradient.colorKeys[i].color, gradient.colorKeys[i].time);
string[] alphas = new string[8];
for (int i = 0; i < colors.Length; i++)
alphas[i] = string.Format("g.alphas[{0}] = float2(0, 0);", i.ToString());
for (int i = 0; i < gradient.alphaKeys.Length; i++)
alphas[i] = GetAlphaKey(i, gradient.alphaKeys[i].alpha, gradient.alphaKeys[i].time);
s.AppendLine("Gradient g;");
s.AppendLine("g.type = {0};",
(int)gradient.mode);
s.AppendLine("g.colorsLength = {0};",
gradient.colorKeys.Length);
s.AppendLine("g.alphasLength = {0};",
gradient.alphaKeys.Length);
for (int i = 0; i < colors.Length; i++)
s.AppendLine(colors[i]);
for (int i = 0; i < alphas.Length; i++)
s.AppendLine(alphas[i]);
}
public static bool CheckEquivalency(Gradient A, Gradient B)
{
var currentMode = A.mode;
var currentColorKeys = A.colorKeys;
var currentAlphaKeys = A.alphaKeys;
var newMode = B.mode;
var newColorKeys = B.colorKeys;
var newAlphaKeys = B.alphaKeys;
if (currentMode != newMode || currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length)
{
return false;
}
else
{
for (var i = 0; i < currentColorKeys.Length; i++)
{
if (currentColorKeys[i].color != newColorKeys[i].color || Mathf.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9)
return false;
}
for (var i = 0; i < currentAlphaKeys.Length; i++)
{
if (Mathf.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Mathf.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9)
return false;
}
}
return true;
}
private static string GetColorKey(int index, Color color, float time)
{
return string.Format("g.colors[{0}] = float4({1}, {2}, {3}, {4});", index, color.r, color.g, color.b, time);
}
private static string GetAlphaKey(int index, float alpha, float time)
{
return string.Format("g.alphas[{0}] = float2({1}, {2});", index, alpha, time);
}
public static Vector4 ColorKeyToVector(GradientColorKey key)
{
return new Vector4(key.color.r, key.color.g, key.color.b, key.time);
}
public static Vector2 AlphaKeyToVector(GradientAlphaKey key)
{
return new Vector2(key.alpha, key.time);
}
}
[Serializable]
public class GradientShaderProperty : AbstractShaderProperty<Gradient>
{
public GradientShaderProperty()
{
displayName = "Gradient";
value = new Gradient();
}
private bool m_OverrideMembers = false;
private string m_OverrideSlotName;
public override PropertyType propertyType
{
get { return PropertyType.Gradient; }
}
public override Vector4 defaultValue
{
get { return new Vector4(); }
}
public override string GetPropertyBlockString()
{
return string.Empty;
}
public void OverrideMembers(string slotName)
{
m_OverrideMembers = true;
m_OverrideSlotName = slotName;
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
if (m_OverrideMembers)
{
ShaderStringBuilder s = new ShaderStringBuilder();
s.AppendLine("Gradient Unity{0} ()",
referenceName);
using (s.BlockScope())
{
s.AppendLine("Gradient g;");
s.AppendLine("g.type = {0}_Type;", m_OverrideSlotName);
s.AppendLine("g.colorsLength = {0}_ColorsLength;", m_OverrideSlotName);
s.AppendLine("g.alphasLength = {0}_AlphasLength;", m_OverrideSlotName);
for (int i = 0; i < 8; i++)
{
s.AppendLine("g.colors[{0}] = {1}_ColorKey{0};", i, m_OverrideSlotName);
}
for (int i = 0; i < 8; i++)
{
s.AppendLine("g.alphas[{0}] = {1}_AlphaKey{0};", i, m_OverrideSlotName);
}
s.AppendLine("return g;", true);
}
return s.ToString();
}
else
{
ShaderStringBuilder s = new ShaderStringBuilder();
s.AppendLine("Gradient Unity{0} ()", referenceName);
using (s.BlockScope())
{
GradientUtils.GetGradientDeclaration(value, ref s);
s.AppendLine("return g;", true);
}
return s.ToString();
}
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(PropertyType.Gradient)
{
name = referenceName,
gradientValue = value
};
}
public override INode ToConcreteNode()
{
return new GradientNode { gradient = value };
}
public override IShaderProperty Copy()
{
return new GradientShaderProperty
{
value = value
};
}
}
}