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162 行
6.1 KiB
162 行
6.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Slots;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue<Gradient>
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{
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[SerializeField]
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Gradient m_Value = new Gradient();
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[SerializeField]
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Gradient m_DefaultValue = new Gradient();
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public GradientInputMaterialSlot()
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{
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}
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public GradientInputMaterialSlot(
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int slotId,
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string displayName,
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string shaderOutputName,
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ShaderStageCapability stageCapability = ShaderStageCapability.All,
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bool hidden = false)
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: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden)
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{
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}
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public Gradient value
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{
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get { return m_Value; }
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set { m_Value = value; }
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}
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public Gradient defaultValue { get { return m_DefaultValue; } }
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public override VisualElement InstantiateControl()
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{
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return new GradientSlotControlView(this);
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}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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return string.Format("Unity{0}()", matOwner.GetVariableNameForSlot(id));
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}
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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if (generationMode == GenerationMode.Preview)
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{
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("{0}_Type", matOwner.GetVariableNameForSlot(id)),
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value = (int)value.mode,
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("{0}_ColorsLength", matOwner.GetVariableNameForSlot(id)),
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value = value.colorKeys.Length,
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = string.Format("{0}_AlphasLength", matOwner.GetVariableNameForSlot(id)),
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value = value.alphaKeys.Length,
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generatePropertyBlock = false
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});
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector4ShaderProperty()
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{
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overrideReferenceName = string.Format("{0}_ColorKey{1}", matOwner.GetVariableNameForSlot(id), i),
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value = i < value.colorKeys.Length ? GradientUtils.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero,
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generatePropertyBlock = false
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});
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}
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector4ShaderProperty()
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{
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overrideReferenceName = string.Format("{0}_AlphaKey{1}", matOwner.GetVariableNameForSlot(id), i),
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value = i < value.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero,
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generatePropertyBlock = false
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});
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}
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}
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var prop = new GradientShaderProperty();
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prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id);
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prop.generatePropertyBlock = false;
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prop.value = value;
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if (generationMode == GenerationMode.Preview)
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prop.OverrideMembers(matOwner.GetVariableNameForSlot(id));
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properties.AddShaderProperty(prop);
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}
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public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("{0}_Type", name),
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floatValue = (int)value.mode
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});
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("{0}_ColorsLength", name),
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floatValue = value.colorKeys.Length
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});
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properties.Add(new PreviewProperty(PropertyType.Vector1)
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{
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name = string.Format("{0}_AlphasLength", name),
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floatValue = value.alphaKeys.Length
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});
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for (int i = 0; i < 8; i++)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector4)
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{
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name = string.Format("{0}_ColorKey{1}", name, i),
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vector4Value = i < value.colorKeys.Length ? GradientUtils.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero
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});
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}
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for (int i = 0; i < 8; i++)
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{
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properties.Add(new PreviewProperty(PropertyType.Vector2)
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{
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name = string.Format("{0}_AlphaKey{1}", name, i),
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vector4Value = i < value.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero
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});
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}
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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var slot = foundSlot as GradientInputMaterialSlot;
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if (slot != null)
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value = slot.value;
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}
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}
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}
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