您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
225 行
8.2 KiB
225 行
8.2 KiB
//
|
|
// This file was automatically generated. Please don't edit by hand.
|
|
//
|
|
|
|
#ifndef STACKLIT_CS_HLSL
|
|
#define STACKLIT_CS_HLSL
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+MaterialFeatureFlags: static fields
|
|
//
|
|
#define MATERIALFEATUREFLAGS_STACK_LIT_STANDARD (1)
|
|
#define MATERIALFEATUREFLAGS_STACK_LIT_ANISOTROPY (16)
|
|
#define MATERIALFEATUREFLAGS_STACK_LIT_COAT (64)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+SurfaceData: static fields
|
|
//
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_MATERIAL_FEATURES (1300)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_BASE_COLOR (1301)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL (1302)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE (1303)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_A (1304)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_B (1305)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_LOBE_MIXING (1306)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_METALLIC (1307)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_TANGENT (1308)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_ANISOTROPY (1309)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_ROUGHNESS (1310)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_IOR (1311)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_THICKNESS (1312)
|
|
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_EXTINCTION_COEFFICIENT (1313)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData: static fields
|
|
//
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_MATERIAL_FEATURES (1400)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_DIFFUSE_COLOR (1401)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_FRESNEL0 (1402)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_WS (1403)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_VIEW_SPACE (1404)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_PERCEPTUAL_ROUGHNESS_A (1405)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_PERCEPTUAL_ROUGHNESS_B (1406)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_LOBE_MIX (1407)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_TANGENT_WS (1408)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_BITANGENT_WS (1409)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_AT (1410)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_AB (1411)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_BT (1412)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_BB (1413)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_COAT_ROUGHNESS (1414)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_ANISOTROPY (1415)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_COAT_PERCEPTUAL_ROUGHNESS (1416)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_COAT_IOR (1417)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_COAT_THICKNESS (1418)
|
|
#define DEBUGVIEW_STACKLIT_BSDFDATA_COAT_EXTINCTION (1419)
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.StackLit+SurfaceData
|
|
// PackingRules = Exact
|
|
struct SurfaceData
|
|
{
|
|
uint materialFeatures;
|
|
float3 baseColor;
|
|
float3 normalWS;
|
|
float perceptualSmoothnessA;
|
|
float perceptualSmoothnessB;
|
|
float lobeMix;
|
|
float metallic;
|
|
float3 tangentWS;
|
|
float anisotropy;
|
|
float coatPerceptualSmoothness;
|
|
float coatIor;
|
|
float coatThickness;
|
|
float3 coatExtinction;
|
|
};
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData
|
|
// PackingRules = Exact
|
|
struct BSDFData
|
|
{
|
|
uint materialFeatures;
|
|
float3 diffuseColor;
|
|
float3 fresnel0;
|
|
float3 normalWS;
|
|
float perceptualRoughnessA;
|
|
float perceptualRoughnessB;
|
|
float lobeMix;
|
|
float3 tangentWS;
|
|
float3 bitangentWS;
|
|
float roughnessAT;
|
|
float roughnessAB;
|
|
float roughnessBT;
|
|
float roughnessBB;
|
|
float coatRoughness;
|
|
float anisotropy;
|
|
float coatPerceptualRoughness;
|
|
float coatIor;
|
|
float coatThickness;
|
|
float3 coatExtinction;
|
|
};
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_MATERIAL_FEATURES:
|
|
result = GetIndexColor(surfacedata.materialFeatures);
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_BASE_COLOR:
|
|
result = surfacedata.baseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL:
|
|
result = surfacedata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE:
|
|
result = surfacedata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_A:
|
|
result = surfacedata.perceptualSmoothnessA.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_B:
|
|
result = surfacedata.perceptualSmoothnessB.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_LOBE_MIXING:
|
|
result = surfacedata.lobeMix.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_METALLIC:
|
|
result = surfacedata.metallic.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_TANGENT:
|
|
result = surfacedata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_ANISOTROPY:
|
|
result = surfacedata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_ROUGHNESS:
|
|
result = surfacedata.coatPerceptualSmoothness.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_IOR:
|
|
result = surfacedata.coatIor.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_THICKNESS:
|
|
result = surfacedata.coatThickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_EXTINCTION_COEFFICIENT:
|
|
result = surfacedata.coatExtinction;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_MATERIAL_FEATURES:
|
|
result = GetIndexColor(bsdfdata.materialFeatures);
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_DIFFUSE_COLOR:
|
|
result = bsdfdata.diffuseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_FRESNEL0:
|
|
result = bsdfdata.fresnel0;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_WS:
|
|
result = bsdfdata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_VIEW_SPACE:
|
|
result = bsdfdata.normalWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_PERCEPTUAL_ROUGHNESS_A:
|
|
result = bsdfdata.perceptualRoughnessA.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_PERCEPTUAL_ROUGHNESS_B:
|
|
result = bsdfdata.perceptualRoughnessB.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_LOBE_MIX:
|
|
result = bsdfdata.lobeMix.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_TANGENT_WS:
|
|
result = bsdfdata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_BITANGENT_WS:
|
|
result = bsdfdata.bitangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_AT:
|
|
result = bsdfdata.roughnessAT.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_AB:
|
|
result = bsdfdata.roughnessAB.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_BT:
|
|
result = bsdfdata.roughnessBT.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_ROUGHNESS_BB:
|
|
result = bsdfdata.roughnessBB.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_COAT_ROUGHNESS:
|
|
result = bsdfdata.coatRoughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_ANISOTROPY:
|
|
result = bsdfdata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_COAT_PERCEPTUAL_ROUGHNESS:
|
|
result = bsdfdata.coatPerceptualRoughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_COAT_IOR:
|
|
result = bsdfdata.coatIor.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_COAT_THICKNESS:
|
|
result = bsdfdata.coatThickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_STACKLIT_BSDFDATA_COAT_EXTINCTION:
|
|
result = bsdfdata.coatExtinction;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|