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416f1e20
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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LWRP
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ShaderLibrary
文件历史
Felipe Lira
a22a1673
Small change to allow override SHADOWS_SCREEN define.
7 年前
..
Terrain
Merge pull request #1269 from Unity-Technologies/LWRP
7 年前
Core.hlsl
Added float and half variants to instrisicts
7 年前
Core.hlsl.meta
Add LW SRP into material graph
7 年前
CoreFunctions.hlsl
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
7 年前
CoreFunctions.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
DepthCopy.hlsl
Added float and half variants to instrisicts
7 年前
DepthCopy.hlsl.meta
Moved depth copying to an include file.
7 年前
Input.hlsl
Setting up light indices much earliear in the pipeline for better thread scheduling.
7 年前
Input.hlsl.meta
Added support to subtractive mixed light mode.
7 年前
InputBuiltin.hlsl
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
InputBuiltin.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
InputSurfaceCommon.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfaceCommon.hlsl.meta
Added meta pass for StandardShader.
7 年前
InputSurfacePBR.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfacePBR.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
InputSurfaceSimple.hlsl
Fixed compilation in SimpleLighting on gles2
7 年前
InputSurfaceSimple.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
InputSurfaceUnlit.hlsl
Moved includes to the top where it made sense.
7 年前
InputSurfaceUnlit.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Lighting.hlsl
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
7 年前
Lighting.hlsl.meta
Add LW SRP into material graph
7 年前
LightweightPassDepthOnly.hlsl
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
LightweightPassDepthOnly.hlsl.meta
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
7 年前
LightweightPassLit.hlsl
excluding world pos interpolater after merge
7 年前
LightweightPassLit.hlsl.meta
Update lightweight pipeline / SRP version
7 年前
LightweightPassLitSimple.hlsl
Merge pull request #1152 from Unity-Technologies/lw/multipass
7 年前
LightweightPassLitSimple.hlsl.meta
Merge pull request #1152 from Unity-Technologies/lw/multipass
7 年前
LightweightPassMetaCommon.hlsl
Refactored the common code to not depend on specific global variable names.
7 年前
LightweightPassMetaCommon.hlsl.meta
Added meta pass for StandardShader.
7 年前
LightweightPassMetaPBR.hlsl
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassMetaPBR.hlsl.meta
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassMetaSimple.hlsl
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
7 年前
LightweightPassMetaSimple.hlsl.meta
Fixed broken shadergraph LW PBR shader template.
7 年前
LightweightPassShadow.hlsl
Refactored the common code to not depend on specific global variable names.
7 年前
LightweightPassShadow.hlsl.meta
Update lightweight pipeline / SRP version
7 年前
Particles.hlsl
Fixed particles color modes.
7 年前
Particles.hlsl.meta
Ported Lightweight to SRP shader library.
7 年前
ParticlesPBR.hlsl
fixed particles alpha discard and modulate
7 年前
ParticlesPBR.hlsl.meta
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Shadows.hlsl
Small change to allow override SHADOWS_SCREEN define.
7 年前
Shadows.hlsl.meta
Add LW SRP into material graph
7 年前
Terrain.meta
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
7 年前