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48 行
1.5 KiB
48 行
1.5 KiB
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Builtin/BuiltinData.cs. Please don't edit by hand.
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//
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#ifndef BUILTINDATA_CS_HLSL
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#define BUILTINDATA_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Builtin.BuiltinData: static fields
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//
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_OPACITY (100)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_BAKE_DIFFUSE_LIGHTING (101)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_EMISSIVE_COLOR (102)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_EMISSIVE_INTENSITY (103)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_VELOCITY (104)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_DISTORTION (105)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_DISTORTION_BLUR (106)
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#define DEBUGVIEW_BUILTIN_BUILTINDATA_DEPTH_OFFSET (107)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Builtin.LighTransportData: static fields
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//
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#define DEBUGVIEW_BUILTIN_LIGHTRANSPORTDATA_DIFFUSE_COLOR (120)
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#define DEBUGVIEW_BUILTIN_LIGHTRANSPORTDATA_EMISSIVE_COLOR (121)
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Builtin.BuiltinData
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// PackingRules = Exact
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struct BuiltinData
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{
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float opacity;
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float3 bakeDiffuseLighting;
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float3 emissiveColor;
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float emissiveIntensity;
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float2 velocity;
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float2 distortion;
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float distortionBlur;
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float depthOffset;
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};
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Builtin.LighTransportData
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// PackingRules = Exact
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struct LighTransportData
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{
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float3 diffuseColor;
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float3 emissiveColor;
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};
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#endif
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