您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
56 行
1.6 KiB
56 行
1.6 KiB
using System;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class UVMaterialSlot : Vector2MaterialSlot, IMayRequireMeshUV
|
|
{
|
|
[SerializeField]
|
|
UVChannel m_Channel = UVChannel.UV0;
|
|
|
|
public UVChannel channel
|
|
{
|
|
get { return m_Channel; }
|
|
set { m_Channel = value; }
|
|
}
|
|
|
|
public UVMaterialSlot()
|
|
{}
|
|
|
|
public UVMaterialSlot(int slotId, string displayName, string shaderOutputName, UVChannel channel,
|
|
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector2.zero, shaderStage, hidden: hidden)
|
|
{
|
|
this.channel = channel;
|
|
}
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new UVSlotControlView(this);
|
|
}
|
|
|
|
public override string GetDefaultValue(GenerationMode generationMode)
|
|
{
|
|
return string.Format("IN.{0}.xy", channel.GetUVName());
|
|
}
|
|
|
|
public bool RequiresMeshUV(UVChannel channel)
|
|
{
|
|
if (isConnected)
|
|
return false;
|
|
|
|
return m_Channel == channel;
|
|
}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
var slot = foundSlot as UVMaterialSlot;
|
|
if (slot != null)
|
|
channel = slot.channel;
|
|
}
|
|
}
|
|
}
|