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33 行
1.1 KiB
33 行
1.1 KiB
using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public class TestSlot : MaterialSlot
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{
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public TestSlot() {}
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public TestSlot(int slotId, string displayName, SlotType slotType, ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
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: base(slotId, displayName, displayName, slotType, shaderStage, hidden) {}
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public TestSlot(int slotId, string displayName, SlotType slotType, int priority, ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
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: base(slotId, displayName, displayName, slotType, priority, shaderStage, hidden) {}
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public override SlotValueType valueType
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{
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get { return SlotValueType.Vector4; }
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}
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public override ConcreteSlotValueType concreteValueType
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{
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get { return ConcreteSlotValueType.Vector4; }
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}
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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}
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}
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}
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