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Tim Cooper 025d9ffb UVNode now outputs vector4 UV's 7 年前
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BitangentVectorNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
BitangentVectorNode.cs.meta Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
NormalVectorNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
NormalVectorNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PositionNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
PositionNode.cs.meta Improve 'geometry' based nodes so they can do space translations internally. 7 年前
ScreenPositionNode.cs Add a frac to Tiled Screen Position 7 年前
ScreenPositionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TangentVectorNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
TangentVectorNode.cs.meta Add world tangent node (with IRequireTangent behavior) 8 年前
UVNode.cs UVNode now outputs vector4 UV's 7 年前
UVNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
VertexColorNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
VertexColorNode.cs.meta Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
ViewDirectionNode.cs Changing sub graphs to use functions instead of inlining. 7 年前
ViewDirectionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前