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目录树:
39b44138
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.2b4
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unity-5.6.0b10
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
/
Material
/
HDRenderLoopMaterials
文件历史
GitHub
fc5778fa
Merge pull request
#655
from Unity-Technologies/Fix-all-material-in-project
HDRenderPipeline: fix all material in current project
7 年前
..
GGX Test
Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project
7 年前
Blue_Alpha.mat
HDRenderPipeline: fix all material in current project
7 年前
Blue_Alpha.mat.meta
Added GBuffer Debug shader.
8 年前
Chrome.mat
HDRenderPipeline: fix all material in current project
7 年前
Chrome.mat.meta
HDREnderLoop: First draft of new layeredLit shader
8 年前
CubeTransparent.mat
HDRenderPipeline: fix all material in current project
7 年前
CubeTransparent.mat.meta
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
GGX Test.meta
Add anisotropic GGX test scene
8 年前
Gray.mat
HDRenderPipeline: fix all material in current project
7 年前
Gray.mat.meta
My changes
8 年前
Green.mat
HDRenderPipeline: fix all material in current project
7 年前
Green.mat.meta
My changes
8 年前
GridTexture_1x1.png
Update Shadow Scene
7 年前
GridTexture_1x1.png.meta
Update Shadow Scene
7 年前
Grid_10_5.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_10_5.mat.meta
Update Shadow Scene
7 年前
Grid_Planar.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Planar.mat.meta
Update Shadow Scene
7 年前
Grid_Planar_Red.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Planar_Red.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Grid_Red_0.3x6.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Red_0.3x6.mat.meta
Update Shadow Scene
7 年前
Grid_Red_1x1.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Red_1x1.mat.meta
Update Shadow Scene
7 年前
Grid_Red_10x1.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Red_10x1.mat.meta
Update Shadow Scene
7 年前
Grid_Red_50x300.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Red_50x300.mat.meta
Update Shadow Scene
7 年前
Grid_Red_Transparent_Planar.mat
HDRenderPipeline: fix all material in current project
7 年前
Grid_Red_Transparent_Planar.mat.meta
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
Lit_Emissive_Blue.mat
HDRenderPipeline: fix all material in current project
7 年前
Lit_Emissive_Blue.mat.meta
Added some unlit materials to test Unlit GI
8 年前
Red.mat
HDRenderPipeline: fix all material in current project
7 年前
Red.mat.meta
My changes
8 年前
Terrain.mat
HDRenderPipeline: fix all material in current project
7 年前
Terrain.mat.meta
Add a test scene for HDRenderLoop
8 年前
Unlit_Emissive_Blue.mat
HDRenderPipeline: fix all material in current project
7 年前
Unlit_Emissive_Blue.mat.meta
Added some unlit materials to test Unlit GI
8 年前
anisoTest.mat
Upgrade all materials in the HD test scene
8 年前
anisoTest.mat.meta
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
8 年前
test details.mat
HDRenderPipeline: fix all material in current project
7 年前
test details.mat.meta
HDRenderLoop: Add detail map to lit shader
8 年前
test-alpha.mat
HDRenderPipeline: fix all material in current project
7 年前
test-alpha.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test-transparent.mat
HDRenderPipeline: fix all material in current project
7 年前
test-transparent.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test-twosidedLighting.mat
HDRenderPipeline: fix all material in current project
7 年前
test-twosidedLighting.mat.meta
HDRenderLoop: Update scene + make double sided work
8 年前
test.mat
HDRenderPipeline: fix all material in current project
7 年前
test.mat.meta
More work
8 年前
unlitTest.mat
HDRenderPipeline: fix all material in current project
7 年前
unlitTest.mat.meta
HDRenderLoop: Update Unlit material
8 年前
unlitTwoSided.mat
HDRenderPipeline: fix all material in current project
7 年前
unlitTwoSided.mat.meta
Add area light geometry visualization
8 年前